VGM export: fix it under low-latency mode
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3 changed files with 4 additions and 4 deletions
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@ -1472,11 +1472,11 @@ void DivEngine::nextRow() {
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firstTick=true;
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}
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bool DivEngine::nextTick(bool noAccum) {
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bool DivEngine::nextTick(bool noAccum, bool inhibitLowLat) {
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bool ret=false;
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if (divider<10) divider=10;
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if (lowLatency && !skipping) {
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if (lowLatency && !skipping && !inhibitLowLat) {
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tickMult=1000/divider;
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if (tickMult<1) tickMult=1;
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} else {
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