VGM export: fix it under low-latency mode
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3 changed files with 4 additions and 4 deletions
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@ -271,7 +271,7 @@ class DivEngine {
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void nextRow();
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void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool isSecond);
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// returns true if end of song.
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bool nextTick(bool noAccum=false);
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bool nextTick(bool noAccum=false, bool inhibitLowLat=false);
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bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
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bool perSystemPostEffect(int ch, unsigned char effect, unsigned char effectVal);
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void recalcChans();
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