VGM export: fix it under low-latency mode

This commit is contained in:
tildearrow 2022-04-15 22:27:44 -05:00
parent b48a2368be
commit 6b294933bc
3 changed files with 4 additions and 4 deletions

View file

@ -271,7 +271,7 @@ class DivEngine {
void nextRow();
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool isSecond);
// returns true if end of song.
bool nextTick(bool noAccum=false);
bool nextTick(bool noAccum=false, bool inhibitLowLat=false);
bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
bool perSystemPostEffect(int ch, unsigned char effect, unsigned char effectVal);
void recalcChans();