GUI: several mobile changes
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12 changed files with 50 additions and 35 deletions
15
extern/igfd/ImGuiFileDialog.cpp
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15
extern/igfd/ImGuiFileDialog.cpp
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@ -74,6 +74,7 @@ SOFTWARE.
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif // IMGUI_DEFINE_MATH_OPERATORS
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#include "imgui_internal.h"
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#include <IconsFontAwesome4.h>
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#include <cstdlib>
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#include <algorithm>
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@ -119,7 +120,7 @@ namespace IGFD
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#endif // IMGUI_BUTTON
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// locales
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#ifndef createDirButtonString
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#define createDirButtonString "+"
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#define createDirButtonString ICON_FA_PLUS
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#endif // createDirButtonString
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#ifndef okButtonString
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#define okButtonString "OK"
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@ -128,13 +129,13 @@ namespace IGFD
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#define cancelButtonString "Cancel"
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#endif // cancelButtonString
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#ifndef resetButtonString
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#define resetButtonString "R"
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#define resetButtonString ICON_FA_REPEAT
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#endif // resetButtonString
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#ifndef drivesButtonString
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#define drivesButtonString "Drives"
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#endif // drivesButtonString
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#ifndef editPathButtonString
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#define editPathButtonString "E"
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#define editPathButtonString ICON_FA_PENCIL
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#endif // editPathButtonString
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#ifndef searchString
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#define searchString "Search"
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@ -149,10 +150,10 @@ namespace IGFD
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#define fileEntryString "[File]"
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#endif // fileEntryString
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#ifndef fileNameString
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#define fileNameString "File Name:"
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#define fileNameString "Name:"
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#endif // fileNameString
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#ifndef dirNameString
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#define dirNameString "Directory Path:"
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#define dirNameString "Path:"
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#endif // dirNameString
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#ifndef buttonResetSearchString
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#define buttonResetSearchString "Reset search"
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@ -3321,7 +3322,7 @@ namespace IGFD
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//// FILE DIALOG CONSTRUCTOR / DESTRUCTOR ///////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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IGFD::FileDialog::FileDialog() : BookMarkFeature(), KeyExplorerFeature(), ThumbnailFeature() {DpiScale=1.0f; singleClickSel=false;}
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IGFD::FileDialog::FileDialog() : BookMarkFeature(), KeyExplorerFeature(), ThumbnailFeature() {DpiScale=1.0f; singleClickSel=false; mobileMode=false;}
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IGFD::FileDialog::~FileDialog() = default;
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//////////////////////////////////////////////////////////////////////////////////////////////////
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@ -3938,7 +3939,7 @@ namespace IGFD
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vsnprintf(fdi.puVariadicBuffer, MAX_FILE_DIALOG_NAME_BUFFER, vFmt, args);
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va_end(args);
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float h = 0.0f;
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float h = /*mobileMode?(ImGui::GetFontSize()+10.0f*DpiScale):*/0.0f;
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#ifdef USE_THUMBNAILS
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if (prDisplayMode == DisplayModeEnum::THUMBNAILS_LIST)
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h = DisplayMode_ThumbailsList_ImageHeight;
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1
extern/igfd/ImGuiFileDialog.h
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1
extern/igfd/ImGuiFileDialog.h
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@ -1143,6 +1143,7 @@ namespace IGFD
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bool puAnyWindowsHovered = false; // not remember why haha :) todo : to check if we can remove
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double DpiScale;
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bool singleClickSel;
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bool mobileMode;
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public:
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static FileDialog* Instance() // Singleton for easier accces form anywhere but only one dialog at a time
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1
extern/imgui_patched/imgui.h
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1
extern/imgui_patched/imgui.h
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@ -1580,6 +1580,7 @@ enum ImGuiConfigFlags_
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// [CUSTOM] Inertial scroll
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ImGuiConfigFlags_InertialScrollEnable = 1 << 7, // Docking enable flags.
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ImGuiConfigFlags_NoHoverColors = 1 << 8, // Disable all "hovered" color changes (useful for mobile).
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// [BETA] Viewports
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// When using viewports it is recommended that your default value for ImGuiCol_WindowBg is opaque (Alpha=1.0) so transition to a viewport won't be noticeable.
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6
extern/imgui_patched/imgui_widgets.cpp
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6
extern/imgui_patched/imgui_widgets.cpp
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@ -998,7 +998,7 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
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// Render
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const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg);
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const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha);
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const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : (hovered && !(g.IO.ConfigFlags&ImGuiConfigFlags_NoHoverColors)) ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha);
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window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags);
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ImRect grab_rect;
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if (axis == ImGuiAxis_X)
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@ -6329,9 +6329,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// Render
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if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
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hovered = true;
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if (hovered || selected)
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if ((hovered && !(g.IO.ConfigFlags&ImGuiConfigFlags_NoHoverColors)) || selected)
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{
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : (hovered && !(g.IO.ConfigFlags&ImGuiConfigFlags_NoHoverColors)) ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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}
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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