Allow more than 64 columns in Dear ImGUI (patched)
Improves Channel window displays, with System info.
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905aa1b1a1
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67a7f39d9a
4 changed files with 135 additions and 59 deletions
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@ -30,14 +30,24 @@ void FurnaceGUI::drawChannels() {
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}
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if (!channelsOpen) return;
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if (ImGui::Begin("Channels",&channelsOpen,globalWinFlags)) {
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if (ImGui::BeginTable("ChannelList",3)) {
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ImGui::TableSetupColumn("c0",ImGuiTableColumnFlags_WidthFixed,0.0);
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ImGui::TableSetupColumn("c1",ImGuiTableColumnFlags_WidthStretch,0.0);
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ImGui::TableSetupColumn("c2",ImGuiTableColumnFlags_WidthFixed,48.0f*dpiScale);
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if (ImGui::BeginTable("ChannelList",4)) {
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ImGui::TableSetupColumn("c0",ImGuiTableColumnFlags_WidthStretch,0.0);
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ImGui::TableSetupColumn("c1",ImGuiTableColumnFlags_WidthFixed,0.0);
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ImGui::TableSetupColumn("c2",ImGuiTableColumnFlags_WidthStretch,0.0);
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ImGui::TableSetupColumn("c3",ImGuiTableColumnFlags_WidthFixed,48.0f*dpiScale);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("System");
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ImGui::TableNextColumn();
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ImGui::Text("Visible");
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ImGui::TableNextColumn();
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ImGui::Text("Name");
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for (int i=0; i<e->getTotalChannelCount(); i++) {
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ImGui::PushID(i);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%s #%d",e->getSystemName(e->sysOfChan[i]), e->dispatchChanOfChan[i]);
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ImGui::TableNextColumn();
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ImGui::Checkbox("##Visible",&e->curSubSong->chanShow[i]);
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ImGui::SameLine();
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ImGui::BeginDisabled(i==0);
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