Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
This commit is contained in:
commit
62f1ba73eb
33 changed files with 1426 additions and 499 deletions
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@ -61,7 +61,7 @@ String DivEngine::getSongSystemLegacyName(DivSong& ds, bool isMultiSystemAccepta
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return "help! what's going on!";
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case 1:
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if (ds.system[0]==DIV_SYSTEM_AY8910) {
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switch (ds.systemFlags[0]&0x3f) {
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switch (ds.systemFlagsOld[0]&0x3f) {
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case 0: // AY-3-8910, 1.79MHz
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case 1: // AY-3-8910, 1.77MHz
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case 2: // AY-3-8910, 1.75MHz
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@ -88,35 +88,35 @@ String DivEngine::getSongSystemLegacyName(DivSong& ds, bool isMultiSystemAccepta
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return "Intellivision (PAL)";
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default:
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if ((ds.systemFlags[0]&0x30)==0x00) {
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if ((ds.systemFlagsOld[0]&0x30)==0x00) {
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return "AY-3-8910";
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} else if ((ds.systemFlags[0]&0x30)==0x10) {
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} else if ((ds.systemFlagsOld[0]&0x30)==0x10) {
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return "Yamaha YM2149";
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} else if ((ds.systemFlags[0]&0x30)==0x20) {
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} else if ((ds.systemFlagsOld[0]&0x30)==0x20) {
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return "Overclocked Sunsoft 5B";
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} else if ((ds.systemFlags[0]&0x30)==0x30) {
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} else if ((ds.systemFlagsOld[0]&0x30)==0x30) {
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return "Intellivision";
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}
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}
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} else if (ds.system[0]==DIV_SYSTEM_SMS) {
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switch (ds.systemFlags[0]&0x0f) {
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switch (ds.systemFlagsOld[0]&0x0f) {
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case 0: case 1:
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return "Sega Master System";
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case 6:
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return "BBC Micro";
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}
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} else if (ds.system[0]==DIV_SYSTEM_YM2612) {
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switch (ds.systemFlags[0]&3) {
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switch (ds.systemFlagsOld[0]&3) {
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case 2:
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return "FM Towns";
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}
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} else if (ds.system[0]==DIV_SYSTEM_YM2151) {
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switch (ds.systemFlags[0]&3) {
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switch (ds.systemFlagsOld[0]&3) {
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case 2:
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return "Sharp X68000";
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}
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} else if (ds.system[0]==DIV_SYSTEM_SAA1099) {
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switch (ds.systemFlags[0]&3) {
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switch (ds.systemFlagsOld[0]&3) {
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case 0:
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return "SAM Coupé";
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}
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@ -875,23 +875,11 @@ void DivEngine::registerSystems() {
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{DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES, DIV_INS_SNES},
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{},
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{
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{0x10, {DIV_CMD_WAVE, "10xx: Set waveform"}},
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{0x11, {DIV_CMD_STD_NOISE_MODE, "11xx: Toggle noise mode"}},
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{0x12, {DIV_CMD_SNES_ECHO, "12xx: Toggle echo on this channel"}},
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{0x13, {DIV_CMD_SNES_PITCH_MOD, "13xx: Toggle pitch modulation"}},
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{0x14, {DIV_CMD_SNES_INVERT, "14xy: Toggle invert (x: left; y: right)"}},
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{0x15, {DIV_CMD_SNES_GAIN_MODE, "15xx: Set gain mode"}},
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{0x16, {DIV_CMD_SNES_GAIN, "16xx: Set gain"}},
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{0x18, {DIV_CMD_SNES_ECHO_ENABLE, "18xx: Enable echo buffer"}},
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{0x19, {DIV_CMD_SNES_ECHO_DELAY, "19xx: Set echo delay"}},
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{0x19, {DIV_CMD_SNES_ECHO_DELAY, "19xx: Set echo delay (0 to F)"}},
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{0x1a, {DIV_CMD_SNES_ECHO_VOL_LEFT, "1Axx: Set left echo volume"}},
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{0x1b, {DIV_CMD_SNES_ECHO_VOL_RIGHT, "1Bxx: Set right echo volume"}},
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{0x1c, {DIV_CMD_SNES_ECHO_FEEDBACK, "1Cxx: Set echo feedback"}},
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{0x1d, {DIV_CMD_STD_NOISE_FREQ, "1Dxx: Set noise frequency"}},
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{0x20, {DIV_CMD_FM_AR, "20xx: Set attack"}},
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{0x21, {DIV_CMD_FM_DR, "21xx: Set decay"}},
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{0x22, {DIV_CMD_FM_SL, "22xx: Set sustain"}},
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{0x23, {DIV_CMD_FM_RR, "23xx: Set release"}},
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{0x30, {DIV_CMD_SNES_ECHO_FIR, "30xx: Set echo filter coefficient 0",constVal<0>,effectVal}},
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{0x31, {DIV_CMD_SNES_ECHO_FIR, "31xx: Set echo filter coefficient 1",constVal<1>,effectVal}},
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{0x32, {DIV_CMD_SNES_ECHO_FIR, "32xx: Set echo filter coefficient 2",constVal<2>,effectVal}},
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@ -900,6 +888,20 @@ void DivEngine::registerSystems() {
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{0x35, {DIV_CMD_SNES_ECHO_FIR, "35xx: Set echo filter coefficient 5",constVal<5>,effectVal}},
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{0x36, {DIV_CMD_SNES_ECHO_FIR, "36xx: Set echo filter coefficient 6",constVal<6>,effectVal}},
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{0x37, {DIV_CMD_SNES_ECHO_FIR, "37xx: Set echo filter coefficient 7",constVal<7>,effectVal}},
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},
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{
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{0x10, {DIV_CMD_WAVE, "10xx: Set waveform"}},
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{0x11, {DIV_CMD_STD_NOISE_MODE, "11xx: Toggle noise mode"}},
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{0x12, {DIV_CMD_SNES_ECHO, "12xx: Toggle echo on this channel"}},
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{0x13, {DIV_CMD_SNES_PITCH_MOD, "13xx: Toggle pitch modulation"}},
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{0x14, {DIV_CMD_SNES_INVERT, "14xy: Toggle invert (x: left; y: right)"}},
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{0x15, {DIV_CMD_SNES_GAIN_MODE, "15xx: Set envelope mode (0: ADSR, 1: gain/direct, 2: dec, 3: exp, 4: inc, 5: bent)"}},
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{0x16, {DIV_CMD_SNES_GAIN, "16xx: Set gain (00 to 7F if direct; 00 to 1F otherwise)"}},
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{0x1d, {DIV_CMD_STD_NOISE_FREQ, "1Dxx: Set noise frequency (00 to 1F)"}},
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{0x20, {DIV_CMD_FM_AR, "20xx: Set attack (0 to F)"}},
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{0x21, {DIV_CMD_FM_DR, "21xx: Set decay (0 to 7)"}},
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{0x22, {DIV_CMD_FM_SL, "22xx: Set sustain (0 to 7)"}},
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{0x23, {DIV_CMD_FM_RR, "23xx: Set release (00 to 1F)"}},
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}
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);
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@ -1193,7 +1195,7 @@ void DivEngine::registerSystems() {
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);
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sysDefs[DIV_SYSTEM_SFX_BEEPER]=new DivSysDef(
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"ZX Spectrum Beeper", NULL, 0x9f, 0, 6, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_1BIT,
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"ZX Spectrum Beeper", NULL, 0x9f, 0, 6, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT,
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"the ZX Spectrum only had a basic beeper capable of...\n...a bunch of thin pulses and tons of other interesting stuff!\nFurnace provides a thin pulse system.",
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{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6"},
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{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6"},
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