GBA DMA: initalize wtMem to 0 on reset

This commit is contained in:
Eknous-P 2025-11-21 13:09:38 +04:00
parent 80e51d9b99
commit 62afabbc0b
2 changed files with 2 additions and 1 deletions

View file

@ -378,6 +378,7 @@ DivDispatchOscBuffer* DivPlatformGBADMA::getOscBuffer(int ch) {
}
void DivPlatformGBADMA::reset() {
memset(wtMem,0,sizeof(wtMem));
for (int i=0; i<2; i++) {
chan[i]=DivPlatformGBADMA::Channel();
chan[i].std.setEngine(parent);

View file

@ -4705,8 +4705,8 @@ void FurnaceGUI::drawSettings() {
// these are the cheat codes:
// "Debug" - toggles mobile UI
// "Nice Amiga cover of the song!" - enables hidden systems (YMU759/Dummy)
// "this chat is gonna turn me into a chain barrel smoker" - enables "modified sine wave" toggle
// "42 63" - enables all instrument types
// "Power of the Chip" - enables options for multi-threaded audio
// "btcdbcb" - use modern UI padding
// "6-7" - OH PLEASE NO
// "????" - enables stuff