GBA DMA: initalize wtMem to 0 on reset
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2 changed files with 2 additions and 1 deletions
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@ -378,6 +378,7 @@ DivDispatchOscBuffer* DivPlatformGBADMA::getOscBuffer(int ch) {
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}
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void DivPlatformGBADMA::reset() {
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memset(wtMem,0,sizeof(wtMem));
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for (int i=0; i<2; i++) {
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chan[i]=DivPlatformGBADMA::Channel();
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chan[i].std.setEngine(parent);
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@ -4705,8 +4705,8 @@ void FurnaceGUI::drawSettings() {
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// these are the cheat codes:
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// "Debug" - toggles mobile UI
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// "Nice Amiga cover of the song!" - enables hidden systems (YMU759/Dummy)
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// "this chat is gonna turn me into a chain barrel smoker" - enables "modified sine wave" toggle
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// "42 63" - enables all instrument types
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// "Power of the Chip" - enables options for multi-threaded audio
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// "btcdbcb" - use modern UI padding
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// "6-7" - OH PLEASE NO
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// "????" - enables stuff
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