FDS: add NSFPlay core
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6 changed files with 80 additions and 6 deletions
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@ -24,6 +24,8 @@
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#include "../macroInt.h"
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#include "../waveSynth.h"
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#include "sound/nes_nsfplay/nes_fds.h"
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class DivPlatformFDS: public DivDispatch {
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struct Channel {
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int freq, baseFreq, pitch, pitch2, prevFreq, note, modFreq, ins;
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@ -69,13 +71,19 @@ class DivPlatformFDS: public DivDispatch {
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DivWaveSynth ws;
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unsigned char apuType;
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unsigned char writeOscBuf;
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bool useNP;
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struct _fds* fds;
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xgm::NES_FDS* fds_NP;
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unsigned char regPool[128];
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void updateWave();
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friend void putDispatchChan(void*,int,int);
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void doWrite(unsigned short addr, unsigned char data);
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void acquire_puNES(short* bufL, short* bufR, size_t start, size_t len);
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void acquire_NSFPlay(short* bufL, short* bufR, size_t start, size_t len);
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public:
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void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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@ -88,6 +96,7 @@ class DivPlatformFDS: public DivDispatch {
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void tick(bool sysTick=true);
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void muteChannel(int ch, bool mute);
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bool keyOffAffectsArp(int ch);
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void setNSFPlay(bool use);
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void setFlags(unsigned int flags);
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void notifyInsDeletion(void* ins);
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void poke(unsigned int addr, unsigned short val);
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