update Dear ImGui to 1.90.3
This commit is contained in:
parent
cda7bd41d6
commit
61e29b6245
29 changed files with 1309 additions and 688 deletions
154
extern/imgui_patched/backends/imgui_impl_vulkan.cpp
vendored
154
extern/imgui_patched/backends/imgui_impl_vulkan.cpp
vendored
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@ -34,9 +34,13 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
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// 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
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// 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
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// 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
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// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
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// 2024-01-03: Vulkan: Stoped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
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@ -93,14 +97,14 @@
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#endif
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// Forward Declarations
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struct ImGui_ImplVulkanH_FrameRenderBuffers;
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struct ImGui_ImplVulkanH_WindowRenderBuffers;
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struct ImGui_ImplVulkan_FrameRenderBuffers;
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struct ImGui_ImplVulkan_WindowRenderBuffers;
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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@ -192,15 +196,14 @@ IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
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#undef IMGUI_VULKAN_FUNC_DEF
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#endif // VK_NO_PROTOTYPES
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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struct ImGui_ImplVulkan_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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@ -212,11 +215,11 @@ struct ImGui_ImplVulkanH_FrameRenderBuffers
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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struct ImGui_ImplVulkan_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers;
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};
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// For multi-viewport support:
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@ -225,7 +228,7 @@ struct ImGui_ImplVulkan_ViewportData
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{
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGui_ImplVulkan_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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@ -235,13 +238,11 @@ struct ImGui_ImplVulkan_ViewportData
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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@ -255,7 +256,7 @@ struct ImGui_ImplVulkan_Data
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VkCommandBuffer FontCommandBuffer;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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@ -411,7 +412,13 @@ static void check_vk_result(VkResult err)
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v->CheckVkResultFn(err);
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}
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static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
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// Same as IM_MEMALIGN(). 'alignment' must be a power of two.
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static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
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{
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return (size + alignment - 1) & ~(alignment - 1);
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}
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static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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@ -421,10 +428,10 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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if (buffer_memory != VK_NULL_HANDLE)
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vkFreeMemory(v->Device, buffer_memory, v->Allocator);
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VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
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VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
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VkBufferCreateInfo buffer_info = {};
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buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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buffer_info.size = vertex_buffer_size_aligned;
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buffer_info.size = buffer_size_aligned;
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buffer_info.usage = usage;
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
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@ -433,20 +440,19 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(v->Device, buffer, &req);
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bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
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VkDeviceSize size = IM_MAX(v->MinAllocationSize, req.size);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = size;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
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check_vk_result(err);
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err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
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check_vk_result(err);
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p_buffer_size = size;
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buffer_size = buffer_size_aligned;
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}
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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@ -507,23 +513,23 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
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ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
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IM_ASSERT(viewport_renderer_data != nullptr);
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
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ImGui_ImplVulkan_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
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if (wrb->FrameRenderBuffers == nullptr)
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{
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wrb->Index = 0;
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wrb->Count = v->ImageCount;
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wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
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memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
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}
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IM_ASSERT(wrb->Count == v->ImageCount);
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wrb->Index = (wrb->Index + 1) % wrb->Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
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ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
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if (draw_data->TotalVtxCount > 0)
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{
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// Create or resize the vertex/index buffers
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
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size_t vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
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size_t index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
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if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
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CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
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if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
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@ -532,9 +538,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// Upload vertex/index data into a single contiguous GPU buffer
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ImDrawVert* vtx_dst = nullptr;
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ImDrawIdx* idx_dst = nullptr;
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VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)&vtx_dst);
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VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
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check_vk_result(err);
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err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)&idx_dst);
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err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
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check_vk_result(err);
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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@ -974,13 +980,11 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
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info.subpass = subpass;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
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pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
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pipelineRenderingCreateInfo.colorAttachmentCount = 1;
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pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
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if (bd->VulkanInitInfo.UseDynamicRendering)
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{
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info.pNext = &pipelineRenderingCreateInfo;
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IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL");
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info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
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info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
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}
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#endif
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@ -1045,7 +1049,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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check_vk_result(err);
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}
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ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
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ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
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return true;
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}
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@ -1095,7 +1099,7 @@ bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const ch
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return true;
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}
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bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
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bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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{
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IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
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@ -1131,11 +1135,9 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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IM_ASSERT(info->MinImageCount >= 2);
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IM_ASSERT(info->ImageCount >= info->MinImageCount);
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if (info->UseDynamicRendering == false)
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IM_ASSERT(render_pass != VK_NULL_HANDLE);
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IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
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bd->VulkanInitInfo = *info;
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bd->RenderPass = render_pass;
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bd->Subpass = info->Subpass;
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ImGui_ImplVulkan_CreateDeviceObjects();
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@ -1241,6 +1243,26 @@ void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
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vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
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}
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
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if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
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if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
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if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
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buffers->VertexBufferSize = 0;
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buffers->IndexBufferSize = 0;
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}
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void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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for (uint32_t n = 0; n < buffers->Count; n++)
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ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
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IM_FREE(buffers->FrameRenderBuffers);
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buffers->FrameRenderBuffers = nullptr;
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buffers->Index = 0;
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buffers->Count = 0;
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}
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
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@ -1328,15 +1350,13 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
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{
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IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
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(void)physical_device;
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(void)allocator;
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IM_UNUSED(physical_device);
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// Create Command Buffers
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VkResult err;
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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{
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
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{
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VkCommandPoolCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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@ -1361,6 +1381,11 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
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err = vkCreateFence(device, &info, allocator, &fd->Fence);
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check_vk_result(err);
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}
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}
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for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
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{
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
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{
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VkSemaphoreCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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@ -1396,10 +1421,9 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
|||
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
||||
// Destroy old Framebuffer
|
||||
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
||||
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
||||
}
|
||||
IM_FREE(wd->Frames);
|
||||
IM_FREE(wd->FrameSemaphores);
|
||||
wd->Frames = nullptr;
|
||||
|
|
@ -1458,11 +1482,12 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
|||
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
|
||||
check_vk_result(err);
|
||||
|
||||
IM_ASSERT(wd->Frames == nullptr);
|
||||
IM_ASSERT(wd->Frames == nullptr && wd->FrameSemaphores == nullptr);
|
||||
wd->SemaphoreCount = wd->ImageCount + 1;
|
||||
wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
|
||||
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
|
||||
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->SemaphoreCount);
|
||||
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
|
||||
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
|
||||
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->SemaphoreCount);
|
||||
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
||||
wd->Frames[i].Backbuffer = backbuffers[i];
|
||||
}
|
||||
|
|
@ -1508,7 +1533,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
|||
|
||||
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
||||
// but secondary viewport in multi-viewport mode may want to create one with:
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
|
|
@ -1570,10 +1595,9 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
|
|||
//vkQueueWaitIdle(bd->Queue);
|
||||
|
||||
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
||||
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
||||
}
|
||||
IM_FREE(wd->Frames);
|
||||
IM_FREE(wd->FrameSemaphores);
|
||||
wd->Frames = nullptr;
|
||||
|
|
@ -1606,32 +1630,12 @@ void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH
|
|||
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
|
||||
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
|
||||
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
|
||||
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
|
||||
buffers->VertexBufferSize = 0;
|
||||
buffers->IndexBufferSize = 0;
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
for (uint32_t n = 0; n < buffers->Count; n++)
|
||||
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
|
||||
IM_FREE(buffers->FrameRenderBuffers);
|
||||
buffers->FrameRenderBuffers = nullptr;
|
||||
buffers->Index = 0;
|
||||
buffers->Count = 0;
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
for (int n = 0; n < platform_io.Viewports.Size; n++)
|
||||
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
|
||||
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
|
||||
ImGui_ImplVulkan_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
|
@ -1693,7 +1697,7 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
|
|||
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
||||
if (vd->WindowOwned)
|
||||
ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
|
||||
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
|
||||
ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
|
||||
IM_DELETE(vd);
|
||||
}
|
||||
viewport->RendererUserData = nullptr;
|
||||
|
|
@ -1867,8 +1871,8 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
|
|||
else
|
||||
check_vk_result(err);
|
||||
|
||||
wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
|
||||
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
|
||||
wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
|
||||
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_InitPlatformInterface()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue