GUI: new pattern cursor logic, part 4

fix a couple bugs
This commit is contained in:
tildearrow 2025-06-28 03:49:15 -05:00
parent 9646eb9028
commit 608dc375ea
3 changed files with 4 additions and 7 deletions

View file

@ -4407,7 +4407,7 @@ bool FurnaceGUI::loop() {
e->getPlayPos(nextPlayOrder,nextOldRow);
oldRowChanged=false;
playOrder=nextPlayOrder;
if (followPattern) {
if (followPattern && !e->isStepping()) {
curOrder=playOrder;
}
if (e->isPlaying()) {