GUI: new pattern cursor logic, part 4
fix a couple bugs
This commit is contained in:
parent
9646eb9028
commit
608dc375ea
3 changed files with 4 additions and 7 deletions
|
|
@ -4407,7 +4407,7 @@ bool FurnaceGUI::loop() {
|
|||
e->getPlayPos(nextPlayOrder,nextOldRow);
|
||||
oldRowChanged=false;
|
||||
playOrder=nextPlayOrder;
|
||||
if (followPattern) {
|
||||
if (followPattern && !e->isStepping()) {
|
||||
curOrder=playOrder;
|
||||
}
|
||||
if (e->isPlaying()) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue