Game Boy: save doubleWave flag
TODO: TAG DEV196 ON MERGE
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4 changed files with 8 additions and 4 deletions
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@ -384,7 +384,7 @@ struct DivInstrumentSTD {
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struct DivInstrumentGB {
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unsigned char envVol, envDir, envLen, soundLen, hwSeqLen;
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bool softEnv, alwaysInit, doubleWave; // TODO file save/load of doubleWave
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bool softEnv, alwaysInit, doubleWave;
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enum HWSeqCommands: unsigned char {
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DIV_GB_HWCMD_ENVELOPE=0,
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DIV_GB_HWCMD_SWEEP,
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