From 5eb6c505bc03158e94e78d78d653343d8ebf691f Mon Sep 17 00:00:00 2001 From: Aleksi Knutsi <53163105+host12prog@users.noreply.github.com> Date: Thu, 30 Jun 2022 17:31:10 +0700 Subject: [PATCH] Update soundunit.md --- papers/doc/7-systems/soundunit.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/papers/doc/7-systems/soundunit.md b/papers/doc/7-systems/soundunit.md index a869b6e28..08a7676b1 100644 --- a/papers/doc/7-systems/soundunit.md +++ b/papers/doc/7-systems/soundunit.md @@ -1,5 +1,5 @@ -# TildeArrow Sound Unit -This is a fantasy sound chip, used in the specs2 fantasy console designed by tildearrow. It includes native support for sample playback, but with only 20K of sample data. Since 0.6pre1, this sound chip is no longer hidden by default and can be accessed through the module creation screen and can be added or removed. +# tildearrow Sound Unit +This is a fantasy sound chip, used in the specs2 fantasy computer designed by tildearrow. It includes native support for sample playback, but with only 20K of sample data. Since 0.6pre1, this sound chip is no longer hidden by default and can be accessed through the module creation screen and can be added or removed. # Effects - `10xx`: set waveform - 0: pulse wave @@ -8,8 +8,8 @@ This is a fantasy sound chip, used in the specs2 fantasy console designed by til - 3: triangle wave - 4: noise - 5: periodic noise - - 6: TODO find name for waves 6, 7 - - 7: TODO find name for waves 6, 7 + - 6: XOR sine + - 7: XOR triangle - `12xx`: set waveform (0 to 7F) - `13xx`: set resonance of filter (0 to FF) - despite what the internal effects list says (0 to F), you can use a resonance value from 0 to FF (255)