GUI: catch display connect/dis events
This commit is contained in:
parent
164452c0a4
commit
5cdd04eca8
|
@ -3132,6 +3132,14 @@ bool FurnaceGUI::loop() {
|
||||||
break;
|
break;
|
||||||
case SDL_DISPLAYEVENT: {
|
case SDL_DISPLAYEVENT: {
|
||||||
switch (ev.display.event) {
|
switch (ev.display.event) {
|
||||||
|
case SDL_DISPLAYEVENT_CONNECTED:
|
||||||
|
logD("display %d connected!",ev.display.display);
|
||||||
|
updateWindow=true;
|
||||||
|
break;
|
||||||
|
case SDL_DISPLAYEVENT_DISCONNECTED:
|
||||||
|
logD("display %d disconnected!",ev.display.display);
|
||||||
|
updateWindow=true;
|
||||||
|
break;
|
||||||
case SDL_DISPLAYEVENT_ORIENTATION:
|
case SDL_DISPLAYEVENT_ORIENTATION:
|
||||||
logD("display oriented to %d",ev.display.data1);
|
logD("display oriented to %d",ev.display.data1);
|
||||||
updateWindow=true;
|
updateWindow=true;
|
||||||
|
|
Loading…
Reference in a new issue