initial bring-up of the wave synth

issue #16
This commit is contained in:
tildearrow 2022-04-08 02:11:33 -05:00
parent 0c1e2ddcb0
commit 5bd076d13e
9 changed files with 162 additions and 72 deletions

View file

@ -29,16 +29,41 @@ class DivWaveSynth {
DivEngine* e;
DivInstrumentWaveSynth state;
int pos, stage, divCounter, width, height;
bool first;
bool first, activeChangedB;
unsigned char wave1[256];
unsigned char wave2[256];
int output[256];
public:
/**
* the output.
*/
int output[256];
/**
* check whether the "active" status has changed.
* @return truth.
*/
bool activeChanged();
/**
* tick this DivWaveSynth.
* @return whether the wave has changed.
*/
bool tick();
/**
* change the first wave.
* @param num wavetable number.
*/
void changeWave1(int num);
/**
* change the second wave.
* @param num wavetable number.
*/
void changeWave2(int num);
/**
* initialize this DivWaveSynth.
* @param which the instrument.
* @param width the system's wave width.
* @param height the system's wave height.
* @param insChanged whether the instrument has changed.
*/
void init(DivInstrument* which, int width, int height, bool insChanged=false);
void setEngine(DivEngine* engine);
DivWaveSynth():
@ -48,7 +73,8 @@ class DivWaveSynth {
divCounter(0),
width(32),
height(31),
first(false) {
first(false),
activeChangedB(false) {
memset(wave1,0,sizeof(int)*256);
memset(wave2,0,sizeof(int)*256);
memset(output,0,sizeof(int)*256);