AY8930: implement noise and/or mask

cannot confirm whether this behavior is accurate to hardware though...
thanks Eulous for details on this!
This commit is contained in:
tildearrow 2022-01-18 18:21:27 -05:00
parent 488bd45907
commit 5a7cf57aa2
6 changed files with 68 additions and 24 deletions

View file

@ -76,6 +76,8 @@ const char* cmdName[DIV_CMD_MAX]={
"AY_ENVELOPE_LOW",
"AY_ENVELOPE_HIGH",
"AY_ENVELOPE_SLIDE",
"AY_NOISE_MASK_AND",
"AY_NOISE_MASK_OR",
"SAA_ENVELOPE",
@ -359,6 +361,12 @@ bool DivEngine::perSystemPostEffect(int ch, unsigned char effect, unsigned char
case 0x26: // envelope slide down
dispatchCmd(DivCommand(DIV_CMD_AY_ENVELOPE_SLIDE,ch,effectVal));
break;
case 0x27: // noise and mask
dispatchCmd(DivCommand(DIV_CMD_AY_NOISE_MASK_AND,ch,effectVal));
break;
case 0x28: // noise or mask
dispatchCmd(DivCommand(DIV_CMD_AY_NOISE_MASK_OR,ch,effectVal));
break;
}
break;
case DIV_SYSTEM_SAA1099: