Merge branch 'master' of https://github.com/tildearrow/furnace into ymz280b

This commit is contained in:
Natt Akuma 2022-05-21 02:34:51 +07:00
commit 581f6d5d05
136 changed files with 82785 additions and 502 deletions

View file

@ -17,6 +17,7 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "dispatch.h"
#include "engine.h"
#include "song.h"
#include "../ta-log.h"
@ -1313,7 +1314,7 @@ void DivEngine::registerSystems() {
);
sysDefs[DIV_SYSTEM_PC98]=new DivSysDef(
"Yamaha YM2608 (OPNA)", NULL, 0x8e, 0, 16, true, true, 0, false,
"Yamaha YM2608 (OPNA)", NULL, 0x8e, 0, 16, true, true, 0x151, false,
"OPN but twice the FM channels, stereo makes a come-back and has rhythm and ADPCM channels.",
{"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "Square 1", "Square 2", "Square 3", "Kick", "Snare", "Top", "HiHat", "Tom", "Rim", "ADPCM"},
{"F1", "F2", "F3", "F4", "F5", "F6", "S1", "S2", "S3", "BD", "SD", "TP", "HH", "TM", "RM", "P"},
@ -1325,7 +1326,7 @@ void DivEngine::registerSystems() {
);
sysDefs[DIV_SYSTEM_PC98_EXT]=new DivSysDef(
"Yamaha YM2608 (OPNA) Extended Channel 3", NULL, 0xb7, 0, 19, true, true, 0, false,
"Yamaha YM2608 (OPNA) Extended Channel 3", NULL, 0xb7, 0, 19, true, true, 0x151, false,
"OPN but twice the FM channels, stereo makes a come-back and has rhythm and ADPCM channels.\nthis one is in Extended Channel mode, which turns the second FM channel into four operators with independent notes/frequencies",
{"FM 1", "FM 2", "FM 3 OP1", "FM 3 OP2", "FM 3 OP3", "FM 3 OP4", "FM 4", "FM 5", "FM 6", "Square 1", "Square 2", "Square 3", "Kick", "Snare", "Top", "HiHat", "Tom", "Rim", "ADPCM"},
{"F1", "F2", "O1", "O2", "O3", "O4", "F4", "F5", "F6", "S1", "S2", "S3", "BD", "SD", "TP", "HH", "TM", "RM", "P"},
@ -1521,7 +1522,21 @@ void DivEngine::registerSystems() {
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6"},
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6"},
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER}
{DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER},
{},
[this](int ch, unsigned char effect, unsigned char effectVal) -> bool {
switch (effect) {
case 0x12: // pulse width
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
break;
case 0x17: // overlay sample
dispatchCmd(DivCommand(DIV_CMD_SAMPLE_MODE,ch,effectVal));
break;
default:
return false;
}
return true;
}
);
sysDefs[DIV_SYSTEM_YM2612_EXT]=new DivSysDef(
@ -1821,7 +1836,7 @@ void DivEngine::registerSystems() {
);
sysDefs[DIV_SYSTEM_Y8950]=new DivSysDef(
"Yamaha Y8950", NULL, 0xb2, 0, 10, true, false, 0, false,
"Yamaha Y8950", NULL, 0xb2, 0, 10, true, false, 0x151, false,
"like OPL but with an ADPCM channel.",
{"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "FM 7", "FM 8", "FM 9", "PCM"},
{"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "PCM"},
@ -1833,7 +1848,7 @@ void DivEngine::registerSystems() {
);
sysDefs[DIV_SYSTEM_Y8950_DRUMS]=new DivSysDef(
"Yamaha Y8950 with drums", NULL, 0xb3, 0, 12, true, false, 0, false,
"Yamaha Y8950 with drums", NULL, 0xb3, 0, 12, true, false, 0x151, false,
"the Y8950 chip, in drums mode.",
{"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "Kick", "Snare", "Tom", "Top", "HiHat", "PCM"},
{"F1", "F2", "F3", "F4", "F5", "F6", "BD", "SD", "TM", "TP", "HH", "PCM"},
@ -1862,7 +1877,75 @@ void DivEngine::registerSystems() {
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE},
{DIV_INS_SU, DIV_INS_SU, DIV_INS_SU, DIV_INS_SU, DIV_INS_SU, DIV_INS_SU, DIV_INS_SU, DIV_INS_SU},
{DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}
{DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA},
[](int,unsigned char,unsigned char) -> bool {return false;},
[this](int ch, unsigned char effect, unsigned char effectVal) -> bool {
switch (effect) {
case 0x10: // waveform
dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));
break;
case 0x12: // duty cycle
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
break;
case 0x13: // resonance
dispatchCmd(DivCommand(DIV_CMD_C64_RESONANCE,ch,effectVal));
break;
case 0x14: // filter mode
dispatchCmd(DivCommand(DIV_CMD_C64_FILTER_MODE,ch,effectVal));
break;
case 0x15: // freq sweep
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_PERIOD_LOW,ch,0,effectVal));
break;
case 0x16: // freq sweep
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_PERIOD_HIGH,ch,0,effectVal));
break;
case 0x17: // vol sweep
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_PERIOD_LOW,ch,1,effectVal));
break;
case 0x18: // vol sweep
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_PERIOD_HIGH,ch,1,effectVal));
break;
case 0x19: // cut sweep
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_PERIOD_LOW,ch,2,effectVal));
break;
case 0x1a: // cut sweep
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_PERIOD_HIGH,ch,2,effectVal));
break;
case 0x1b: // freq sweep bound
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_BOUND,ch,0,effectVal));
break;
case 0x1c: // vol sweep bound
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_BOUND,ch,1,effectVal));
break;
case 0x1d: // cut sweep bound
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_BOUND,ch,2,effectVal));
break;
case 0x1e: // sync low
dispatchCmd(DivCommand(DIV_CMD_SU_SYNC_PERIOD_LOW,ch,effectVal));
break;
case 0x1f: // sync high
dispatchCmd(DivCommand(DIV_CMD_SU_SYNC_PERIOD_HIGH,ch,effectVal));
break;
case 0x20: // freq sweep enable
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_ENABLE,ch,0,effectVal));
break;
case 0x21: // vol sweep enable
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_ENABLE,ch,1,effectVal));
break;
case 0x22: // cut sweep enable
dispatchCmd(DivCommand(DIV_CMD_SU_SWEEP_ENABLE,ch,2,effectVal));
break;
case 0x40: case 0x41: case 0x42: case 0x43:
case 0x44: case 0x45: case 0x46: case 0x47:
case 0x48: case 0x49: case 0x4a: case 0x4b:
case 0x4c: case 0x4d: case 0x4e: case 0x4f: // cutoff
dispatchCmd(DivCommand(DIV_CMD_C64_FINE_CUTOFF,ch,(((effect&0x0f)<<8)|effectVal)*4));
break;
default:
return false;
}
return true;
}
);
sysDefs[DIV_SYSTEM_MSM6295]=new DivSysDef(
@ -1892,9 +1975,42 @@ void DivEngine::registerSystems() {
{DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}
);
sysDefs[DIV_SYSTEM_NAMCO]=new DivSysDef(
"Namco WSG", NULL, 0xb9, 0, 3, false, true, 0, false,
"a wavetable sound chip used in Pac-Man, among other early Namco arcade games.",
{"Channel 1", "Channel 2", "Channel 3"},
{"CH1", "CH2", "CH3"},
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
{},
waveOnlyEffectHandler
);
sysDefs[DIV_SYSTEM_NAMCO_15XX]=new DivSysDef(
"Namco 15XX WSG", NULL, 0xba, 0, 8, false, true, 0, false,
"successor of the original Namco WSG chip, used in later Namco arcade games.",
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
{},
waveOnlyEffectHandler
);
sysDefs[DIV_SYSTEM_NAMCO_CUS30]=new DivSysDef(
"Namco CUS30 WSG", NULL, 0xbb, 0, 8, false, true, 0, false,
"like Namco 15XX but with stereo sound.",
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
{},
waveOnlyEffectHandler
);
sysDefs[DIV_SYSTEM_DUMMY]=new DivSysDef(
"Dummy System", NULL, 0xfd, 0, 8, false, true, 0, false,
"this is a system designed for testing purposes..",
"this is a system designed for testing purposes.",
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE},