GUI: prepare for multiple render backends
I want to see whether I can bind OpenGL to this thing
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2abdb17490
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55c2be8cec
14 changed files with 373 additions and 54 deletions
79
src/gui/render/abstract.cpp
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79
src/gui/render/abstract.cpp
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../gui.h"
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bool FurnaceGUIRender::lockTexture(void* which, void** data, int* pitch) {
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return false;
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}
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bool FurnaceGUIRender::unlockTexture(void* which) {
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return false;
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}
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bool FurnaceGUIRender::updateTexture(void* which, void* data, int pitch) {
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return false;
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}
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void* FurnaceGUIRender::createTexture(bool dynamic, int width, int height) {
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return NULL;
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}
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bool FurnaceGUIRender::destroyTexture(void* which) {
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return false;
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}
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void FurnaceGUIRender::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRender::setBlendMode(FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRender::clear(ImVec4 color) {
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}
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void FurnaceGUIRender::renderGUI() {
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}
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void FurnaceGUIRender::wipe(float alpha) {
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}
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void FurnaceGUIRender::present() {
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}
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bool FurnaceGUIRender::getOutputSize(int& w, int& h) {
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return false;
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}
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bool FurnaceGUIRender::init(SDL_Window* win) {
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return false;
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}
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void FurnaceGUIRender::initGUI(SDL_Window* win) {
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}
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bool FurnaceGUIRender::quit() {
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return false;
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}
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void FurnaceGUIRender::quitGUI(){
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}
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FurnaceGUIRender::~FurnaceGUIRender() {
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}
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0
src/gui/render/renderGL.cpp
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0
src/gui/render/renderGL.cpp
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0
src/gui/render/renderGL.h
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0
src/gui/render/renderGL.h
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123
src/gui/render/renderSDL.cpp
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123
src/gui/render/renderSDL.cpp
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "renderSDL.h"
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bool FurnaceGUIRenderSDL::lockTexture(void* which, void** data, int* pitch) {
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return SDL_LockTexture((SDL_Texture*)which,NULL,data,pitch)==0;
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}
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bool FurnaceGUIRenderSDL::unlockTexture(void* which) {
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SDL_UnlockTexture((SDL_Texture*)which);
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return true;
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}
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bool FurnaceGUIRenderSDL::updateTexture(void* which, void* data, int pitch) {
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return SDL_UpdateTexture((SDL_Texture*)which,NULL,data,pitch)==0;
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}
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void* FurnaceGUIRenderSDL::createTexture(bool dynamic, int width, int height) {
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return SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,dynamic?SDL_TEXTUREACCESS_STREAMING:SDL_TEXTUREACCESS_STATIC,width,height);
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}
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bool FurnaceGUIRenderSDL::destroyTexture(void* which) {
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SDL_DestroyTexture((SDL_Texture*)which);
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return true;
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}
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void FurnaceGUIRenderSDL::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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SDL_SetTextureBlendMode((SDL_Texture*)which,SDL_BLENDMODE_NONE);
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break;
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case GUI_BLEND_MODE_BLEND:
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SDL_SetTextureBlendMode((SDL_Texture*)which,SDL_BLENDMODE_BLEND);
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break;
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case GUI_BLEND_MODE_ADD:
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SDL_SetTextureBlendMode((SDL_Texture*)which,SDL_BLENDMODE_ADD);
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break;
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case GUI_BLEND_MODE_MULTIPLY:
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SDL_SetTextureBlendMode((SDL_Texture*)which,SDL_BLENDMODE_MOD);
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break;
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}
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}
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void FurnaceGUIRenderSDL::setBlendMode(FurnaceGUIBlendMode mode) {
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_NONE);
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break;
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case GUI_BLEND_MODE_BLEND:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
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break;
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case GUI_BLEND_MODE_ADD:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_ADD);
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break;
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case GUI_BLEND_MODE_MULTIPLY:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_MOD);
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break;
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}
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}
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void FurnaceGUIRenderSDL::clear(ImVec4 color) {
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SDL_SetRenderDrawColor(sdlRend,color.x*255,color.y*255,color.z*255,color.w*255);
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SDL_RenderClear(sdlRend);
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}
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void FurnaceGUIRenderSDL::renderGUI() {
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ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
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}
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void FurnaceGUIRenderSDL::wipe(float alpha) {
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(sdlRend,0,0,0,255*alpha);
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SDL_RenderFillRect(sdlRend,NULL);
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}
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void FurnaceGUIRenderSDL::present() {
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SDL_RenderPresent(sdlRend);
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}
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bool FurnaceGUIRenderSDL::getOutputSize(int& w, int& h) {
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return SDL_GetRendererOutputSize(sdlRend,&w,&h)==0;
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}
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bool FurnaceGUIRenderSDL::init(SDL_Window* win) {
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sdlRend=SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_TARGETTEXTURE);
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return (sdlRend!=NULL);
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}
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void FurnaceGUIRenderSDL::initGUI(SDL_Window* win) {
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui_ImplSDL2_InitForSDLRenderer(win,sdlRend);
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ImGui_ImplSDLRenderer_Init(sdlRend);
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}
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void FurnaceGUIRenderSDL::quitGUI() {
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ImGui_ImplSDLRenderer_Shutdown();
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}
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bool FurnaceGUIRenderSDL::quit() {
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if (sdlRend==NULL) return false;
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SDL_DestroyRenderer(sdlRend);
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sdlRend=NULL;
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return true;
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}
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43
src/gui/render/renderSDL.h
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43
src/gui/render/renderSDL.h
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@ -0,0 +1,43 @@
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../gui.h"
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class FurnaceGUIRenderSDL: public FurnaceGUIRender {
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SDL_Renderer* sdlRend;
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public:
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bool lockTexture(void* which, void** data, int* pitch);
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bool unlockTexture(void* which);
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bool updateTexture(void* which, void* data, int pitch);
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void* createTexture(bool dynamic, int width, int height);
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bool destroyTexture(void* which);
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void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
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void setBlendMode(FurnaceGUIBlendMode mode);
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void clear(ImVec4 color);
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void renderGUI();
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void wipe(float alpha);
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void present();
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bool getOutputSize(int& w, int& h);
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bool init(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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bool quit();
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FurnaceGUIRenderSDL():
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sdlRend(NULL) {}
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};
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