GUI: prepare for multiple render backends
I want to see whether I can bind OpenGL to this thing
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2abdb17490
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55c2be8cec
14 changed files with 373 additions and 54 deletions
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@ -49,7 +49,7 @@ const unsigned int imageLen[GUI_IMAGE_MAX]={
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image_pat_size
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};
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SDL_Texture* FurnaceGUI::getTexture(FurnaceGUIImages image, SDL_BlendMode blendMode) {
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void* FurnaceGUI::getTexture(FurnaceGUIImages image, FurnaceGUIBlendMode blendMode) {
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FurnaceGUIImage* img=getImage(image);
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if (img==NULL) return NULL;
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@ -57,14 +57,14 @@ SDL_Texture* FurnaceGUI::getTexture(FurnaceGUIImages image, SDL_BlendMode blendM
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if (img->width<=0 || img->height<=0) return NULL;
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if (img->tex==NULL) {
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img->tex=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,SDL_TEXTUREACCESS_STATIC,img->width,img->height);
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img->tex=rend->createTexture(false,img->width,img->height);
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if (img->tex==NULL) {
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logE("error while creating image %d texture! %s",(int)image,SDL_GetError());
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return NULL;
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}
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SDL_SetTextureBlendMode(img->tex,blendMode);
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rend->setTextureBlendMode(img->tex,blendMode);
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if (SDL_UpdateTexture(img->tex,NULL,img->data,img->width*4)!=0) {
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if (!rend->updateTexture(img->tex,img->data,img->width*4)) {
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logE("error while updating texture of image %d! %s",(int)image,SDL_GetError());
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}
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}
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