Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro

# Conflicts:
#	src/engine/fileOps.cpp
#	src/engine/platform/lynx.cpp
#	src/engine/platform/rf5c68.cpp
#	src/engine/platform/su.cpp
#	src/engine/platform/x1_010.h
#	src/engine/platform/ym2610.cpp
#	src/engine/platform/ym2610.h
#	src/engine/platform/ym2610b.cpp
#	src/engine/platform/ym2610b.h
#	src/engine/sysDef.cpp
#	src/gui/insEdit.cpp

Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
This commit is contained in:
cam900 2022-08-27 17:25:48 +09:00
commit 54dbd0690c
148 changed files with 4114 additions and 3610 deletions

View file

@ -32,7 +32,8 @@
#include <thread>
#include <mutex>
#include <map>
#include <queue>
#include <unordered_map>
#include <deque>
#define addWarning(x) \
if (warnings.empty()) { \
@ -45,8 +46,8 @@
#define BUSY_BEGIN_SOFT softLocked=true; isBusy.lock();
#define BUSY_END isBusy.unlock(); softLocked=false;
#define DIV_VERSION "dev106"
#define DIV_ENGINE_VERSION 106
#define DIV_VERSION "dev112"
#define DIV_ENGINE_VERSION 112
// for imports
#define DIV_VERSION_MOD 0xff01
@ -194,7 +195,29 @@ struct DivDispatchContainer {
dcOffCompensation(false) {}
};
typedef std::function<bool(int,unsigned char,unsigned char)> EffectProcess;
typedef int EffectValConversion(unsigned char,unsigned char);
struct EffectHandler {
DivDispatchCmds dispatchCmd;
const char* description;
EffectValConversion* val;
EffectValConversion* val2;
EffectHandler(
DivDispatchCmds dispatchCmd_,
const char* description_,
EffectValConversion val_=NULL,
EffectValConversion val2_=NULL
):
dispatchCmd(dispatchCmd_),
description(description_),
val(val_),
val2(val2_) {}
};
struct DivDoNotHandleEffect {
};
typedef std::unordered_map<unsigned char,const EffectHandler> EffectHandlerMap;
struct DivSysDef {
const char* name;
@ -211,8 +234,8 @@ struct DivSysDef {
// 0: primary
// 1: alternate (usually PCM)
DivInstrumentType chanInsType[DIV_MAX_CHANS][2];
EffectProcess effectFunc;
EffectProcess postEffectFunc;
const EffectHandlerMap effectHandlers;
const EffectHandlerMap postEffectHandlers;
DivSysDef(
const char* sysName, const char* sysNameJ, unsigned char fileID, unsigned char fileID_DMF, int chans,
bool isFMChip, bool isSTDChip, unsigned int vgmVer, bool compound, const char* desc,
@ -221,8 +244,8 @@ struct DivSysDef {
std::initializer_list<int> chTypes,
std::initializer_list<DivInstrumentType> chInsType1,
std::initializer_list<DivInstrumentType> chInsType2={},
EffectProcess fxHandler=[](int,unsigned char,unsigned char) -> bool {return false;},
EffectProcess postFxHandler=[](int,unsigned char,unsigned char) -> bool {return false;}):
const EffectHandlerMap fxHandlers_={},
const EffectHandlerMap postFxHandlers_={}):
name(sysName),
nameJ(sysNameJ),
description(desc),
@ -233,8 +256,8 @@ struct DivSysDef {
isSTD(isSTDChip),
isCompound(compound),
vgmVersion(vgmVer),
effectFunc(fxHandler),
postEffectFunc(postFxHandler) {
effectHandlers(fxHandlers_),
postEffectHandlers(postFxHandlers_) {
memset(chanNames,0,DIV_MAX_CHANS*sizeof(void*));
memset(chanShortNames,0,DIV_MAX_CHANS*sizeof(void*));
memset(chanTypes,0,DIV_MAX_CHANS*sizeof(int));
@ -334,7 +357,7 @@ class DivEngine {
DivAudioExportModes exportMode;
double exportFadeOut;
std::map<String,String> conf;
std::queue<DivNoteEvent> pendingNotes;
std::deque<DivNoteEvent> pendingNotes;
bool isMuted[DIV_MAX_CHANS];
std::mutex isBusy, saveLock;
String configPath;
@ -533,6 +556,9 @@ class DivEngine {
// calculate frequency/period
int calcFreq(int base, int pitch, bool period=false, int octave=0, int pitch2=0, double clock=1.0, double divider=1.0, int blockBits=0);
// calculate arpeggio
int calcArp(int note, int arp, int offset=0);
// convert panning formats
int convertPanSplitToLinear(unsigned int val, unsigned char bits, int range);
int convertPanSplitToLinearLR(unsigned char left, unsigned char right, int range);
@ -603,6 +629,9 @@ class DivEngine {
// get japanese system name
const char* getSystemNameJ(DivSystem sys);
// get sys definition
const DivSysDef* getSystemDef(DivSystem sys);
// convert sample rate format
int fileToDivRate(int frate);
int divToFileRate(int drate);
@ -708,8 +737,11 @@ class DivEngine {
// add wavetable
int addWave();
// add wavetable from file
bool addWaveFromFile(const char* path, bool loadRaw=true);
// add wavetable from pointer
int addWavePtr(DivWavetable* which);
// get wavetable from file
DivWavetable* waveFromFile(const char* path, bool loadRaw=true);
// delete wavetable
void delWave(int index);
@ -717,8 +749,14 @@ class DivEngine {
// add sample
int addSample();
// add sample from file
int addSampleFromFile(const char* path);
// add sample from pointer
int addSamplePtr(DivSample* which);
// get sample from file
DivSample* sampleFromFile(const char* path);
// get raw sample
DivSample* sampleFromFileRaw(const char* path, DivSampleDepth depth, int channels, bool bigEndian, bool unsign);
// delete sample
void delSample(int index);
@ -875,6 +913,9 @@ class DivEngine {
// remove system
bool removeSystem(int index, bool preserveOrder=true);
// move system
bool swapSystem(int src, int dest, bool preserveOrder=true);
// write to register on system
void poke(int sys, unsigned int addr, unsigned short val);