GUI: tell the user when ins preview is happening

This commit is contained in:
tildearrow 2024-01-19 16:23:27 -05:00
parent 1e7acfe5ce
commit 54c6a05710

View file

@ -2916,7 +2916,11 @@ void FurnaceGUI::drawInsEdit() {
ImGui::SetNextWindowSizeConstraints(ImVec2(440.0f*dpiScale,400.0f*dpiScale),ImVec2(canvasW,canvasH));
}
if (ImGui::Begin("Instrument Editor",&insEditOpen,globalWinFlags|(settings.allowEditDocking?0:ImGuiWindowFlags_NoDocking))) {
if (curIns<0 || curIns>=(int)e->song.ins.size()) {
if (curIns==-2) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY()+(ImGui::GetContentRegionAvail().y-ImGui::GetFrameHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y)*0.5f);
CENTER_TEXT("waiting...");
ImGui::Text("waiting...");
} else if (curIns<0 || curIns>=(int)e->song.ins.size()) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY()+(ImGui::GetContentRegionAvail().y-ImGui::GetFrameHeightWithSpacing()*(e->song.ins.empty()?2.0f:3.0f)+ImGui::GetStyle().ItemSpacing.y)*0.5f);
CENTER_TEXT("no instrument selected");
ImGui::Text("no instrument selected");