diff --git a/src/gui/insEdit.cpp b/src/gui/insEdit.cpp index b9174f26b..005774870 100644 --- a/src/gui/insEdit.cpp +++ b/src/gui/insEdit.cpp @@ -442,6 +442,7 @@ void FurnaceGUI::drawFMEnv(unsigned char ar, unsigned char dr, unsigned char d2r ImGuiStyle& style=ImGui::GetStyle(); ImU32 color=ImGui::GetColorU32(uiColors[GUI_COLOR_TEXT]); ImU32 colorU=ImGui::GetColorU32(uiColors[GUI_COLOR_MACRO_OTHER]); + ImU32 colorS=ImGui::GetColorU32(uiColors[GUI_COLOR_SONG_LOOP]); //Sustain line color ImGui::ItemSize(size,style.FramePadding.y); if (ImGui::ItemAdd(rect,ImGui::GetID("alg"))) { ImGui::RenderFrame(rect.Min,rect.Max,ImGui::GetColorU32(ImGuiCol_FrameBg),true,style.FrameRounding); @@ -461,6 +462,11 @@ void FurnaceGUI::drawFMEnv(unsigned char ar, unsigned char dr, unsigned char d2r ImVec2 pos3=ImLerp(rect.Min,rect.Max,ImVec2(drPos,(float)(sl)/30.0)); ImVec2 pos4=ImLerp(rect.Min,rect.Max,ImVec2(d2rPos,(float)(sl)/20.0)); ImVec2 pos5=ImLerp(rect.Min,rect.Max,ImVec2(rrPos,1.0)); + + ImVec2 posSBegin=ImLerp(rect.Min,rect.Max,ImVec2(0.0,(float)(sl)/30.0)); //sustain line start + ImVec2 posSEnd=ImLerp(rect.Min,rect.Max,ImVec2(1.0,(float)(sl)/30.0)); //sustain line end + + dl->AddLine(posSBegin,posSEnd,colorS); //draw line through sustain level dl->AddLine(pos1,pos2,color); dl->AddLine(pos2,pos3,color); dl->AddLine(pos3,pos4,color);