GUI: add an OpenGL render backend
enable by adding `renderBackend=OpenGL` to furnace.cfg
This commit is contained in:
parent
55c2be8cec
commit
541985bd87
15 changed files with 603 additions and 301 deletions
|
|
@ -24,7 +24,6 @@
|
|||
#include "../engine/waveSynth.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "imgui_impl_sdlrenderer.h"
|
||||
#include <SDL.h>
|
||||
#include <fftw3.h>
|
||||
#include <deque>
|
||||
|
|
@ -1227,6 +1226,7 @@ enum FurnaceGUIBlendMode {
|
|||
|
||||
class FurnaceGUIRender {
|
||||
public:
|
||||
virtual ImTextureID getTextureID(void* which);
|
||||
virtual bool lockTexture(void* which, void** data, int* pitch);
|
||||
virtual bool unlockTexture(void* which);
|
||||
virtual bool updateTexture(void* which, void* data, int pitch);
|
||||
|
|
@ -1235,10 +1235,15 @@ class FurnaceGUIRender {
|
|||
virtual void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
|
||||
virtual void setBlendMode(FurnaceGUIBlendMode mode);
|
||||
virtual void clear(ImVec4 color);
|
||||
virtual bool newFrame();
|
||||
virtual void createFontsTexture();
|
||||
virtual void destroyFontsTexture();
|
||||
virtual void renderGUI();
|
||||
virtual void wipe(float alpha);
|
||||
virtual void present();
|
||||
virtual bool getOutputSize(int& w, int& h);
|
||||
virtual int getWindowFlags();
|
||||
virtual void preInit();
|
||||
virtual bool init(SDL_Window* win);
|
||||
virtual void initGUI(SDL_Window* win);
|
||||
virtual void quitGUI();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue