GUI: add an OpenGL render backend
enable by adding `renderBackend=OpenGL` to furnace.cfg
This commit is contained in:
parent
55c2be8cec
commit
541985bd87
15 changed files with 603 additions and 301 deletions
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@ -179,7 +179,7 @@ void FurnaceGUI::drawChanOsc() {
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ImVec2 gradLeft=ImGui::GetCursorPos();
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ImVec2 gradSize=ImVec2(400.0f*dpiScale,400.0f*dpiScale);
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ImGui::Image(chanOscGradTex,gradSize);
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ImGui::Image(rend->getTextureID(chanOscGradTex),gradSize);
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ImVec2 gradLeftAbs=ImGui::GetItemRectMin();
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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if (chanOscGrad.points.size()<32) {
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@ -30,7 +30,6 @@
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdlrenderer.h"
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#include "ImGuiFileDialog.h"
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#include "IconsFontAwesome4.h"
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#include "misc/cpp/imgui_stdlib.h"
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@ -3763,7 +3762,7 @@ bool FurnaceGUI::loop() {
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layoutTimeBegin=SDL_GetPerformanceCounter();
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if (!ImGui_ImplSDLRenderer_NewFrame()) {
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if (!rend->newFrame()) {
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fontsFailed=true;
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}
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ImGui_ImplSDL2_NewFrame(sdlWin);
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@ -5848,9 +5847,11 @@ bool FurnaceGUI::loop() {
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ImGui::GetIO().Fonts->Clear();
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mainFont=ImGui::GetIO().Fonts->AddFontDefault();
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patFont=mainFont;
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ImGui_ImplSDLRenderer_DestroyFontsTexture();
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if (rend) rend->destroyFontsTexture();
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if (!ImGui::GetIO().Fonts->Build()) {
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logE("error again while building font atlas!");
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} else {
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rend->createFontsTexture();
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}
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}
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@ -6116,7 +6117,27 @@ bool FurnaceGUI::init() {
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logV("window size: %dx%d",scrW,scrH);
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sdlWin=SDL_CreateWindow("Furnace",scrX,scrY,scrW,scrH,SDL_WINDOW_RESIZABLE|SDL_WINDOW_ALLOW_HIGHDPI|(scrMax?SDL_WINDOW_MAXIMIZED:0)|(fullScreen?SDL_WINDOW_FULLSCREEN_DESKTOP:0));
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if (!initRender()) {
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if (settings.renderBackend=="OpenGL") {
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settings.renderBackend="";
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e->setConf("renderBackend","");
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e->saveConf();
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lastError=fmt::sprintf("\r\nthe render backend has been set to a safe value. please restart Furnace.");
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} else {
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lastError=fmt::sprintf("could not init renderer! %s",SDL_GetError());
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if (!settings.renderDriver.empty()) {
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settings.renderDriver="";
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e->setConf("renderDriver","");
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e->saveConf();
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lastError=fmt::sprintf("\r\nthe render driver has been set to a safe value. please restart Furnace.");
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}
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}
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return false;
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}
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rend->preInit();
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sdlWin=SDL_CreateWindow("Furnace",scrX,scrY,scrW,scrH,SDL_WINDOW_RESIZABLE|SDL_WINDOW_ALLOW_HIGHDPI|(scrMax?SDL_WINDOW_MAXIMIZED:0)|(fullScreen?SDL_WINDOW_FULLSCREEN_DESKTOP:0)|rend->getWindowFlags());
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if (sdlWin==NULL) {
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lastError=fmt::sprintf("could not open window! %s",SDL_GetError());
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return false;
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@ -6180,7 +6201,7 @@ bool FurnaceGUI::init() {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER,settings.renderDriver.c_str());
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}
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if (!initRender()) {
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if (!rend->init(sdlWin)) {
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if (settings.renderBackend=="OpenGL") {
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settings.renderBackend="";
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e->setConf("renderBackend","");
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@ -6222,7 +6243,7 @@ bool FurnaceGUI::init() {
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ImGui::GetIO().Fonts->Clear();
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mainFont=ImGui::GetIO().Fonts->AddFontDefault();
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patFont=mainFont;
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ImGui_ImplSDLRenderer_DestroyFontsTexture();
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if (rend) rend->destroyFontsTexture();
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if (!ImGui::GetIO().Fonts->Build()) {
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logE("error again while building font atlas!");
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}
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@ -6457,6 +6478,8 @@ bool FurnaceGUI::finish() {
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FurnaceGUI::FurnaceGUI():
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e(NULL),
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renderBackend(GUI_BACKEND_SDL),
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rend(NULL),
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sdlWin(NULL),
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vibrator(NULL),
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vibratorAvailable(false),
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@ -24,7 +24,6 @@
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#include "../engine/waveSynth.h"
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#include "imgui.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdlrenderer.h"
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#include <SDL.h>
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#include <fftw3.h>
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#include <deque>
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@ -1227,6 +1226,7 @@ enum FurnaceGUIBlendMode {
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class FurnaceGUIRender {
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public:
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virtual ImTextureID getTextureID(void* which);
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virtual bool lockTexture(void* which, void** data, int* pitch);
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virtual bool unlockTexture(void* which);
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virtual bool updateTexture(void* which, void* data, int pitch);
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@ -1235,10 +1235,15 @@ class FurnaceGUIRender {
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virtual void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
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virtual void setBlendMode(FurnaceGUIBlendMode mode);
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virtual void clear(ImVec4 color);
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virtual bool newFrame();
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virtual void createFontsTexture();
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virtual void destroyFontsTexture();
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virtual void renderGUI();
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virtual void wipe(float alpha);
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virtual void present();
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virtual bool getOutputSize(int& w, int& h);
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virtual int getWindowFlags();
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virtual void preInit();
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virtual bool init(SDL_Window* win);
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virtual void initGUI(SDL_Window* win);
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virtual void quitGUI();
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@ -69,7 +69,7 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
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ImU32 colorConverted=ImGui::GetColorU32(imgColor);
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dl->AddImageQuad(img,quad0,quad1,quad2,quad3,uv0,uv1,uv2,uv3,colorConverted);
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dl->AddImageQuad(rend->getTextureID(img),quad0,quad1,quad2,quad3,uv0,uv1,uv2,uv3,colorConverted);
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}
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void FurnaceGUI::endIntroTune() {
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@ -18,13 +18,51 @@
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*/
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#include "gui.h"
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#include "../ta-log.h"
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#ifdef HAVE_RENDER_SDL
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#include "render/renderSDL.h"
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#endif
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#ifdef HAVE_RENDER_GL
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#include "render/renderGL.h"
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#endif
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#ifdef HAVE_RENDER_SDL
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_SDL
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#else
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_GL
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#endif
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bool FurnaceGUI::initRender() {
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if (rend!=NULL) return false;
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if (settings.renderBackend=="OpenGL") {
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renderBackend=GUI_BACKEND_GL;
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} else if (settings.renderBackend=="SDL") {
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renderBackend=GUI_BACKEND_SDL;
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} else {
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renderBackend=GUI_BACKEND_DEFAULT;
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}
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rend=new FurnaceGUIRenderSDL;
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return rend->init(sdlWin);
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switch (renderBackend) {
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#ifdef HAVE_RENDER_GL
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case GUI_BACKEND_GL:
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logI("render backend: OpenGL");
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rend=new FurnaceGUIRenderGL;
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break;
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#endif
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#ifdef HAVE_RENDER_SDL
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case GUI_BACKEND_SDL:
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logI("render backend: SDL_Renderer");
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rend=new FurnaceGUIRenderSDL;
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break;
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#endif
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default:
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logE("invalid render backend!");
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return false;
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break;
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}
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return true;
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}
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bool FurnaceGUI::quitRender() {
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@ -19,6 +19,10 @@
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#include "../gui.h"
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ImTextureID FurnaceGUIRender::getTextureID(void* which) {
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return NULL;
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}
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bool FurnaceGUIRender::lockTexture(void* which, void** data, int* pitch) {
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return false;
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}
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@ -48,6 +52,16 @@ void FurnaceGUIRender::setBlendMode(FurnaceGUIBlendMode mode) {
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void FurnaceGUIRender::clear(ImVec4 color) {
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}
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bool FurnaceGUIRender::newFrame() {
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return true;
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}
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void FurnaceGUIRender::createFontsTexture() {
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}
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void FurnaceGUIRender::destroyFontsTexture() {
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}
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void FurnaceGUIRender::renderGUI() {
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}
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@ -61,6 +75,13 @@ bool FurnaceGUIRender::getOutputSize(int& w, int& h) {
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return false;
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}
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int FurnaceGUIRender::getWindowFlags() {
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return 0;
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}
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void FurnaceGUIRender::preInit() {
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}
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bool FurnaceGUIRender::init(SDL_Window* win) {
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return false;
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}
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@ -72,7 +93,7 @@ bool FurnaceGUIRender::quit() {
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return false;
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}
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void FurnaceGUIRender::quitGUI(){
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void FurnaceGUIRender::quitGUI() {
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}
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FurnaceGUIRender::~FurnaceGUIRender() {
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@ -0,0 +1,365 @@
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "renderGL.h"
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#include "../../ta-log.h"
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#include "SDL_opengl.h"
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#include "backends/imgui_impl_opengl3.h"
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#define C(x) x; if (glGetError()!=GL_NO_ERROR) logW("OpenGL error in %s:%d: " #x,__FILE__,__LINE__);
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PFNGLGENBUFFERSPROC furGenBuffers=NULL;
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PFNGLBINDBUFFERPROC furBindBuffer=NULL;
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PFNGLBUFFERDATAPROC furBufferData=NULL;
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PFNGLVERTEXATTRIBPOINTERPROC furVertexAttribPointer=NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC furEnableVertexAttribArray=NULL;
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PFNGLCREATESHADERPROC furCreateShader=NULL;
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PFNGLSHADERSOURCEPROC furShaderSource=NULL;
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PFNGLCOMPILESHADERPROC furCompileShader=NULL;
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PFNGLGETSHADERIVPROC furGetShaderiv=NULL;
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PFNGLATTACHSHADERPROC furAttachShader=NULL;
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PFNGLBINDATTRIBLOCATIONPROC furBindAttribLocation=NULL;
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PFNGLCREATEPROGRAMPROC furCreateProgram=NULL;
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PFNGLLINKPROGRAMPROC furLinkProgram=NULL;
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PFNGLGETPROGRAMIVPROC furGetProgramiv=NULL;
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PFNGLUSEPROGRAMPROC furUseProgram=NULL;
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PFNGLGETUNIFORMLOCATIONPROC furGetUniformLocation=NULL;
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PFNGLUNIFORM1FPROC furUniform1f=NULL;
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PFNGLGETSHADERINFOLOGPROC furGetShaderInfoLog=NULL;
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struct FurnaceGLTexture {
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GLuint id;
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int width, height;
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unsigned char* lockedData;
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FurnaceGLTexture():
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id(0),
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width(0),
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height(0),
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lockedData(NULL) {}
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};
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const char* sh_wipe_srcV=
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"#version 130\n"
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"in vec4 fur_position;\n"
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"void main() {\n"
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" gl_Position=fur_position;\n"
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"}\n";
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const char* sh_wipe_srcF=
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"#version 130\n"
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"uniform float uAlpha;\n"
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"out vec4 fur_FragColor;\n"
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"void main() {\n"
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" fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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"}\n";
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bool FurnaceGUIRenderGL::createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program) {
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int status;
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char infoLog[4096];
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int infoLogLen;
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if (!furCreateShader || !furShaderSource || !furCompileShader || !furGetShaderiv ||
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!furGetShaderInfoLog || !furCreateProgram || !furAttachShader || !furLinkProgram ||
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!furBindAttribLocation || !furGetProgramiv) {
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logW("I can't compile shaders");
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return false;
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}
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vertex=furCreateShader(GL_VERTEX_SHADER);
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furShaderSource(vertex,1,&vertexS,NULL);
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furCompileShader(vertex);
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furGetShaderiv(vertex,GL_COMPILE_STATUS,&status);
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if (!status) {
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logW("failed to compile vertex shader");
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furGetShaderInfoLog(vertex,4095,&infoLogLen,infoLog);
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infoLog[infoLogLen]=0;
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logW("%s",infoLog);
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return false;
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}
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fragment=furCreateShader(GL_FRAGMENT_SHADER);
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furShaderSource(fragment,1,&fragmentS,NULL);
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furCompileShader(fragment);
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furGetShaderiv(fragment,GL_COMPILE_STATUS,&status);
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if (!status) {
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logW("failed to compile fragment shader");
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return false;
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}
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program=furCreateProgram();
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furAttachShader(program,vertex);
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furAttachShader(program,fragment);
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furBindAttribLocation(program,0,"fur_position");
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furLinkProgram(program);
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furGetProgramiv(program,GL_LINK_STATUS,&status);
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if (!status) {
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logW("failed to link shader!");
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return false;
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}
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return true;
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}
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ImTextureID FurnaceGUIRenderGL::getTextureID(void* which) {
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intptr_t ret=((FurnaceGLTexture*)which)->id;
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return (ImTextureID)ret;
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}
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bool FurnaceGUIRenderGL::lockTexture(void* which, void** data, int* pitch) {
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FurnaceGLTexture* t=(FurnaceGLTexture*)which;
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if (t->lockedData!=NULL) return false;
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t->lockedData=new unsigned char[t->width*t->height*4];
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*data=t->lockedData;
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*pitch=t->width*4;
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return true;
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}
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bool FurnaceGUIRenderGL::unlockTexture(void* which) {
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FurnaceGLTexture* t=(FurnaceGLTexture*)which;
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if (t->lockedData==NULL) return false;
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_UNSIGNED_INT_8_8_8_8_REV,t->lockedData));
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C(glFlush());
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delete[] t->lockedData;
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t->lockedData=NULL;
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return true;
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}
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bool FurnaceGUIRenderGL::updateTexture(void* which, void* data, int pitch) {
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FurnaceGLTexture* t=(FurnaceGLTexture*)which;
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if (t->width*4!=pitch) return false;
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_UNSIGNED_INT_8_8_8_8_REV,data));
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return true;
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}
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void* FurnaceGUIRenderGL::createTexture(bool dynamic, int width, int height) {
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FurnaceGLTexture* t=new FurnaceGLTexture;
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C(glGenTextures(1,&t->id));
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,width,height,0,GL_RGBA,GL_UNSIGNED_INT_8_8_8_8_REV,NULL));
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C(glActiveTexture(GL_TEXTURE0));
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t->width=width;
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t->height=height;
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return t;
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}
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bool FurnaceGUIRenderGL::destroyTexture(void* which) {
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FurnaceGLTexture* t=(FurnaceGLTexture*)which;
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C(glDeleteTextures(1,&t->id));
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delete t;
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return true;
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}
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void FurnaceGUIRenderGL::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderGL::setBlendMode(FurnaceGUIBlendMode mode) {
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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C(glBlendFunc(GL_ONE,GL_ZERO));
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C(glDisable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_BLEND:
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
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C(glEnable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_ADD:
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE));
|
||||
C(glEnable(GL_BLEND));
|
||||
break;
|
||||
case GUI_BLEND_MODE_MULTIPLY:
|
||||
C(glBlendFunc(GL_ZERO,GL_SRC_COLOR));
|
||||
C(glEnable(GL_BLEND));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::clear(ImVec4 color) {
|
||||
SDL_GL_MakeCurrent(sdlWin,context);
|
||||
C(glClearColor(color.x,color.y,color.z,color.w));
|
||||
C(glClear(GL_COLOR_BUFFER_BIT));
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL::newFrame() {
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::createFontsTexture() {
|
||||
ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::destroyFontsTexture() {
|
||||
ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::renderGUI() {
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::wipe(float alpha) {
|
||||
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
|
||||
C(glEnable(GL_BLEND));
|
||||
|
||||
quadVertex[0][0]=-1.0f;
|
||||
quadVertex[0][1]=-1.0f;
|
||||
quadVertex[0][2]=0.0f;
|
||||
quadVertex[1][0]=1.0f;
|
||||
quadVertex[1][1]=-1.0f;
|
||||
quadVertex[1][2]=0.0f;
|
||||
quadVertex[2][0]=-1.0f;
|
||||
quadVertex[2][1]=1.0f;
|
||||
quadVertex[2][2]=0.0f;
|
||||
quadVertex[3][0]=1.0f;
|
||||
quadVertex[3][1]=1.0f;
|
||||
quadVertex[3][2]=0.0f;
|
||||
|
||||
C(furBindBuffer(GL_ARRAY_BUFFER,quadBuf));
|
||||
C(furBufferData(GL_ARRAY_BUFFER,sizeof(quadVertex),quadVertex,GL_STATIC_DRAW));
|
||||
C(furVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,NULL));
|
||||
C(furEnableVertexAttribArray(0));
|
||||
C(glActiveTexture(GL_TEXTURE0));
|
||||
C(glBindTexture(GL_TEXTURE_2D,0));
|
||||
if (furUseProgram && furUniform1f) {
|
||||
C(furUseProgram(sh_wipe_program));
|
||||
C(furUniform1f(sh_wipe_uAlpha,alpha));
|
||||
}
|
||||
C(glDrawArrays(GL_TRIANGLE_STRIP,0,4));
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::present() {
|
||||
SDL_GL_SwapWindow(sdlWin);
|
||||
C(glFinish());
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL::getOutputSize(int& w, int& h) {
|
||||
SDL_GL_GetDrawableSize(sdlWin,&w,&h);
|
||||
return true;
|
||||
}
|
||||
|
||||
int FurnaceGUIRenderGL::getWindowFlags() {
|
||||
return SDL_WINDOW_OPENGL;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::preInit() {
|
||||
#if defined(USE_GLES)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
|
||||
#elif defined(__APPLE__)
|
||||
// not recommended...
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
|
||||
#else
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
|
||||
#endif
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,0);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);
|
||||
}
|
||||
|
||||
#define LOAD_PROC_MANDATORY(_v,_t,_s) \
|
||||
_v=(_t)SDL_GL_GetProcAddress(_s); \
|
||||
if (!_v) { \
|
||||
logE(_s " not found"); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
#define LOAD_PROC_OPTIONAL(_v,_t,_s) \
|
||||
_v=(_t)SDL_GL_GetProcAddress(_s); \
|
||||
if (!_v) { \
|
||||
logW(_s " not found"); \
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL::init(SDL_Window* win) {
|
||||
sdlWin=win;
|
||||
context=SDL_GL_CreateContext(win);
|
||||
if (context==NULL) {
|
||||
return false;
|
||||
}
|
||||
SDL_GL_MakeCurrent(win,context);
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
|
||||
LOAD_PROC_MANDATORY(furGenBuffers,PFNGLGENBUFFERSPROC,"glGenBuffers");
|
||||
LOAD_PROC_MANDATORY(furBindBuffer,PFNGLBINDBUFFERPROC,"glBindBuffer");
|
||||
LOAD_PROC_MANDATORY(furBufferData,PFNGLBUFFERDATAPROC,"glBufferData");
|
||||
LOAD_PROC_MANDATORY(furVertexAttribPointer,PFNGLVERTEXATTRIBPOINTERPROC,"glVertexAttribPointer");
|
||||
LOAD_PROC_MANDATORY(furEnableVertexAttribArray,PFNGLENABLEVERTEXATTRIBARRAYPROC,"glEnableVertexAttribArray");
|
||||
|
||||
LOAD_PROC_OPTIONAL(furCreateShader,PFNGLCREATESHADERPROC,"glCreateShader");
|
||||
LOAD_PROC_OPTIONAL(furShaderSource,PFNGLSHADERSOURCEPROC,"glShaderSource");
|
||||
LOAD_PROC_OPTIONAL(furCompileShader,PFNGLCOMPILESHADERPROC,"glCompileShader");
|
||||
LOAD_PROC_OPTIONAL(furGetShaderiv,PFNGLGETSHADERIVPROC,"glGetShaderiv");
|
||||
LOAD_PROC_OPTIONAL(furAttachShader,PFNGLATTACHSHADERPROC,"glAttachShader");
|
||||
LOAD_PROC_OPTIONAL(furBindAttribLocation,PFNGLBINDATTRIBLOCATIONPROC,"glBindAttribLocation");
|
||||
LOAD_PROC_OPTIONAL(furCreateProgram,PFNGLCREATEPROGRAMPROC,"glCreateProgram");
|
||||
LOAD_PROC_OPTIONAL(furLinkProgram,PFNGLLINKPROGRAMPROC,"glLinkProgram");
|
||||
LOAD_PROC_OPTIONAL(furGetProgramiv,PFNGLGETPROGRAMIVPROC,"glGetProgramiv");
|
||||
LOAD_PROC_OPTIONAL(furUseProgram,PFNGLUSEPROGRAMPROC,"glUseProgram");
|
||||
LOAD_PROC_OPTIONAL(furGetUniformLocation,PFNGLGETUNIFORMLOCATIONPROC,"glGetUniformLocation");
|
||||
LOAD_PROC_OPTIONAL(furUniform1f,PFNGLUNIFORM1FPROC,"glUniform1f");
|
||||
LOAD_PROC_OPTIONAL(furGetShaderInfoLog,PFNGLGETSHADERINFOLOGPROC,"glGetShaderInfoLog");
|
||||
|
||||
|
||||
if (createShader(sh_wipe_srcV,sh_wipe_srcF,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program)) {
|
||||
sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
|
||||
}
|
||||
|
||||
C(furGenBuffers(1,&quadBuf));
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::initGUI(SDL_Window* win) {
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
|
||||
ImGui_ImplSDL2_InitForOpenGL(win,context);
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL::quit() {
|
||||
if (context==NULL) return false;
|
||||
SDL_GL_DeleteContext(context);
|
||||
context=NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL::quitGUI() {
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
/**
|
||||
* Furnace Tracker - multi-system chiptune tracker
|
||||
* Copyright (C) 2021-2023 tildearrow and contributors
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "../gui.h"
|
||||
|
||||
class FurnaceGUIRenderGL: public FurnaceGUIRender {
|
||||
SDL_GLContext context;
|
||||
SDL_Window* sdlWin;
|
||||
float quadVertex[4][3];
|
||||
unsigned int quadBuf;
|
||||
|
||||
// SHADERS //
|
||||
// -> wipe
|
||||
int sh_wipe_vertex;
|
||||
int sh_wipe_fragment;
|
||||
int sh_wipe_program;
|
||||
int sh_wipe_uAlpha;
|
||||
|
||||
bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program);
|
||||
|
||||
public:
|
||||
ImTextureID getTextureID(void* which);
|
||||
bool lockTexture(void* which, void** data, int* pitch);
|
||||
bool unlockTexture(void* which);
|
||||
bool updateTexture(void* which, void* data, int pitch);
|
||||
void* createTexture(bool dynamic, int width, int height);
|
||||
bool destroyTexture(void* which);
|
||||
void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
|
||||
void setBlendMode(FurnaceGUIBlendMode mode);
|
||||
void clear(ImVec4 color);
|
||||
bool newFrame();
|
||||
void createFontsTexture();
|
||||
void destroyFontsTexture();
|
||||
void renderGUI();
|
||||
void wipe(float alpha);
|
||||
void present();
|
||||
bool getOutputSize(int& w, int& h);
|
||||
int getWindowFlags();
|
||||
void preInit();
|
||||
bool init(SDL_Window* win);
|
||||
void initGUI(SDL_Window* win);
|
||||
void quitGUI();
|
||||
bool quit();
|
||||
FurnaceGUIRenderGL():
|
||||
context(NULL),
|
||||
sdlWin(NULL) {
|
||||
memset(quadVertex,0,4*3*sizeof(float));
|
||||
}
|
||||
};
|
||||
|
|
@ -18,6 +18,11 @@
|
|||
*/
|
||||
|
||||
#include "renderSDL.h"
|
||||
#include "backends/imgui_impl_sdlrenderer.h"
|
||||
|
||||
ImTextureID FurnaceGUIRenderSDL::getTextureID(void* which) {
|
||||
return which;
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderSDL::lockTexture(void* which, void** data, int* pitch) {
|
||||
return SDL_LockTexture((SDL_Texture*)which,NULL,data,pitch)==0;
|
||||
|
|
@ -80,6 +85,18 @@ void FurnaceGUIRenderSDL::clear(ImVec4 color) {
|
|||
SDL_RenderClear(sdlRend);
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderSDL::newFrame() {
|
||||
return ImGui_ImplSDLRenderer_NewFrame();
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderSDL::createFontsTexture() {
|
||||
ImGui_ImplSDLRenderer_CreateFontsTexture();
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderSDL::destroyFontsTexture() {
|
||||
ImGui_ImplSDLRenderer_DestroyFontsTexture();
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderSDL::renderGUI() {
|
||||
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
|
@ -98,6 +115,13 @@ bool FurnaceGUIRenderSDL::getOutputSize(int& w, int& h) {
|
|||
return SDL_GetRendererOutputSize(sdlRend,&w,&h)==0;
|
||||
}
|
||||
|
||||
int FurnaceGUIRenderSDL::getWindowFlags() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderSDL::preInit() {
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderSDL::init(SDL_Window* win) {
|
||||
sdlRend=SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_TARGETTEXTURE);
|
||||
return (sdlRend!=NULL);
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@
|
|||
class FurnaceGUIRenderSDL: public FurnaceGUIRender {
|
||||
SDL_Renderer* sdlRend;
|
||||
public:
|
||||
ImTextureID getTextureID(void* which);
|
||||
bool lockTexture(void* which, void** data, int* pitch);
|
||||
bool unlockTexture(void* which);
|
||||
bool updateTexture(void* which, void* data, int pitch);
|
||||
|
|
@ -30,10 +31,15 @@ class FurnaceGUIRenderSDL: public FurnaceGUIRender {
|
|||
void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
|
||||
void setBlendMode(FurnaceGUIBlendMode mode);
|
||||
void clear(ImVec4 color);
|
||||
bool newFrame();
|
||||
void createFontsTexture();
|
||||
void destroyFontsTexture();
|
||||
void renderGUI();
|
||||
void wipe(float alpha);
|
||||
void present();
|
||||
bool getOutputSize(int& w, int& h);
|
||||
int getWindowFlags();
|
||||
void preInit();
|
||||
bool init(SDL_Window* win);
|
||||
void initGUI(SDL_Window* win);
|
||||
void quitGUI();
|
||||
|
|
|
|||
|
|
@ -1223,7 +1223,7 @@ void FurnaceGUI::drawSampleEdit() {
|
|||
updateSampleTex=false;
|
||||
}
|
||||
|
||||
ImGui::ImageButton(sampleTex,avail,ImVec2(0,0),ImVec2(1,1),0);
|
||||
ImGui::ImageButton(rend->getTextureID(sampleTex),avail,ImVec2(0,0),ImVec2(1,1),0);
|
||||
|
||||
ImVec2 rectMin=ImGui::GetItemRectMin();
|
||||
ImVec2 rectMax=ImGui::GetItemRectMax();
|
||||
|
|
|
|||
|
|
@ -2711,6 +2711,7 @@ void FurnaceGUI::syncSettings() {
|
|||
settings.orderButtonPos=e->getConfInt("orderButtonPos",2);
|
||||
settings.compress=e->getConfInt("compress",1);
|
||||
settings.newPatternFormat=e->getConfInt("newPatternFormat",1);
|
||||
settings.renderBackend=e->getConfString("renderBackend","SDL");
|
||||
|
||||
clampSetting(settings.mainFontSize,2,96);
|
||||
clampSetting(settings.patFontSize,2,96);
|
||||
|
|
@ -3050,6 +3051,7 @@ void FurnaceGUI::commitSettings() {
|
|||
e->setConf("orderButtonPos",settings.orderButtonPos);
|
||||
e->setConf("compress",settings.compress);
|
||||
e->setConf("newPatternFormat",settings.newPatternFormat);
|
||||
e->setConf("renderBackend",settings.renderBackend);
|
||||
|
||||
// colors
|
||||
for (int i=0; i<GUI_COLOR_MAX; i++) {
|
||||
|
|
@ -3089,17 +3091,21 @@ void FurnaceGUI::commitSettings() {
|
|||
|
||||
applyUISettings();
|
||||
|
||||
ImGui_ImplSDLRenderer_DestroyFontsTexture();
|
||||
if (rend) rend->destroyFontsTexture();
|
||||
if (!ImGui::GetIO().Fonts->Build()) {
|
||||
logE("error while building font atlas!");
|
||||
showError("error while loading fonts! please check your settings.");
|
||||
ImGui::GetIO().Fonts->Clear();
|
||||
mainFont=ImGui::GetIO().Fonts->AddFontDefault();
|
||||
patFont=mainFont;
|
||||
ImGui_ImplSDLRenderer_DestroyFontsTexture();
|
||||
if (rend) rend->destroyFontsTexture();
|
||||
if (!ImGui::GetIO().Fonts->Build()) {
|
||||
logE("error again while building font atlas!");
|
||||
} else {
|
||||
rend->createFontsTexture();
|
||||
}
|
||||
} else {
|
||||
rend->createFontsTexture();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue