initial OPZ bring-up
even emulation is incomplete and one thing is making me tired...
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8 changed files with 876 additions and 5 deletions
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@ -28,6 +28,7 @@
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#include "platform/nes.h"
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#include "platform/c64.h"
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#include "platform/arcade.h"
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#include "platform/tx81z.h"
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#include "platform/ym2610.h"
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#include "platform/ym2610ext.h"
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#include "platform/ym2610b.h"
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@ -252,6 +253,9 @@ void DivDispatchContainer::init(DivSystem sys, DivEngine* eng, int chanCount, do
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dispatch=new DivPlatformOPL;
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((DivPlatformOPL*)dispatch)->setOPLType(3,true);
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break;
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case DIV_SYSTEM_OPZ:
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dispatch=new DivPlatformTX81Z;
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break;
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case DIV_SYSTEM_SAA1099: {
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int saaCore=eng->getConfInt("saaCore",1);
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if (saaCore<0 || saaCore>2) saaCore=0;
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