update Dear ImGui to 1.91.0

TODO: use TextLink()
This commit is contained in:
tildearrow 2025-08-10 05:07:58 -05:00
parent 2fc050c6b4
commit 52970048e6
34 changed files with 4000 additions and 786 deletions

View file

@ -1,4 +1,4 @@
// dear imgui, v1.90.9
// dear imgui, v1.91.0
// (main code and documentation)
// Help:
@ -438,6 +438,25 @@ CODE
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
- 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
- instead of: GetWindowContentRegionMax().x - GetCursorPos().x
- you can use: GetContentRegionAvail().x
- instead of: GetWindowContentRegionMax().x + GetWindowPos().x
- you can use: GetCursorScreenPos().x + GetContentRegionAvail().x // when called from left edge of window
- instead of: GetContentRegionMax()
- you can use: GetContentRegionAvail() + GetCursorScreenPos() - GetWindowPos() // right edge in local coordinates
- instead of: GetWindowContentRegionMax().x - GetWindowContentRegionMin().x
- you can use: GetContentRegionAvail() // when called from left edge of window
- 2024/07/15 (1.91.0) - renamed ImGuiSelectableFlags_DontClosePopups to ImGuiSelectableFlags_NoAutoClosePopups. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
(internals: also renamed ImGuiItemFlags_SelectableDontClosePopup into ImGuiItemFlags_AutoClosePopups with inverted behaviors)
- 2024/07/15 (1.91.0) - obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag(ImGuiItemFlags_ButtonRepeat, ...)/PopItemFlag().
- 2024/07/02 (1.91.0) - commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456)
- commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
- 2024/07/02 (1.91.0) - IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
- old: io.SetPlatformImeDataFn(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
- 2024/06/21 (1.90.9) - BeginChild: added ImGuiChildFlags_NavFlattened as a replacement for the window flag ImGuiWindowFlags_NavFlattened: the feature only ever made sense for BeginChild() anyhow.
- old: BeginChild("Name", size, 0, ImGuiWindowFlags_NavFlattened);
- new: BeginChild("Name", size, ImGuiChildFlags_NavFlattened, 0);
@ -1028,7 +1047,7 @@ CODE
#endif
// [Windows] OS specific includes (optional)
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#define IMGUI_DISABLE_WIN32_FUNCTIONS
#endif
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
@ -1047,6 +1066,7 @@ CODE
// The UWP and GDK Win32 API subsets don't support clipboard nor IME functions
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
#endif
#endif
@ -1099,7 +1119,7 @@ CODE
#endif
// Debug options
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Hold CTRL to display for all candidates. CTRL+Arrow to change last direction.
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
@ -1139,7 +1159,8 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
// Platform Dependents default implementation for IO functions
static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
namespace ImGui
{
@ -1286,12 +1307,13 @@ ImGuiStyle::ImGuiStyle()
TabBorderSize = 0.0f; // Thickness of border around tabs.
TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
TabBarBorderSize = 1.0f; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
TabBarOverlineSize = 2.0f; // Thickness of tab-bar overline, which highlights the selected tab-bar.
TableAngledHeadersAngle = 35.0f * (IM_PI / 180.0f); // Angle of angled headers (supported values range from -50 degrees to +50 degrees).
TableAngledHeadersTextAlign = ImVec2(0.5f,0.0f);// Alignment of angled headers within the cell
ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
SeparatorTextBorderSize = 3.0f; // Thickkness of border in SeparatorText()
SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText()
SeparatorTextAlign = ImVec2(0.0f,0.5f);// Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
SeparatorTextPadding = ImVec2(20.0f,3.f);// Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
@ -1341,6 +1363,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
LogSliderDeadzone = ImTrunc(LogSliderDeadzone * scale_factor);
TabRounding = ImTrunc(TabRounding * scale_factor);
TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImTrunc(TabMinWidthForCloseButton * scale_factor) : FLT_MAX;
TabBarOverlineSize = ImTrunc(TabBarOverlineSize * scale_factor);
SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
DockingSeparatorSize = ImTrunc(DockingSeparatorSize * scale_factor);
DisplayWindowPadding = ImTrunc(DisplayWindowPadding * scale_factor);
@ -1402,6 +1425,7 @@ ImGuiIO::ImGuiIO()
#else
ConfigMacOSXBehaviors = false;
#endif
ConfigNavSwapGamepadButtons = false;
ConfigInputTrickleEventQueue = true;
ConfigInputTextCursorBlink = true;
ConfigInputTextEnterKeepActive = false;
@ -1423,6 +1447,7 @@ ImGuiIO::ImGuiIO()
// Note: Initialize() will setup default clipboard/ime handlers.
BackendPlatformName = BackendRendererName = NULL;
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
PlatformOpenInShellUserData = NULL;
PlatformLocaleDecimalPoint = '.';
// Input (NB: we already have memset zero the entire structure!)
@ -2120,6 +2145,10 @@ void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end,
va_end(args);
}
// FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller)
// by making the caller acquire a temp buffer token, with either explicit or destructor release, e.g.
// ImGuiTempBufferToken token;
// ImFormatStringToTempBuffer(token, ...);
void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args)
{
ImGuiContext& g = *GImGui;
@ -2617,6 +2646,7 @@ ImGuiStoragePair* ImLowerBound(ImGuiStoragePair* in_begin, ImGuiStoragePair* in_
return in_p;
}
IM_MSVC_RUNTIME_CHECKS_OFF
static int IMGUI_CDECL PairComparerByID(const void* lhs, const void* rhs)
{
// We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
@ -2634,7 +2664,7 @@ void ImGuiStorage::BuildSortByKey()
int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
{
ImGuiStoragePair* it = ImLowerBound(const_cast<ImGuiStoragePair*>(Data.Data), const_cast<ImGuiStoragePair*>(Data.Data + Data.Size), key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
return default_val;
return it->val_i;
}
@ -2647,7 +2677,7 @@ bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
{
ImGuiStoragePair* it = ImLowerBound(const_cast<ImGuiStoragePair*>(Data.Data), const_cast<ImGuiStoragePair*>(Data.Data + Data.Size), key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
return default_val;
return it->val_f;
}
@ -2655,7 +2685,7 @@ float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
{
ImGuiStoragePair* it = ImLowerBound(const_cast<ImGuiStoragePair*>(Data.Data), const_cast<ImGuiStoragePair*>(Data.Data + Data.Size), key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
return NULL;
return it->val_p;
}
@ -2664,7 +2694,7 @@ void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
{
ImGuiStoragePair* it = ImLowerBound(Data.Data, Data.Data + Data.Size, key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
it = Data.insert(it, ImGuiStoragePair(key, default_val));
return &it->val_i;
}
@ -2677,7 +2707,7 @@ bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
{
ImGuiStoragePair* it = ImLowerBound(Data.Data, Data.Data + Data.Size, key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
it = Data.insert(it, ImGuiStoragePair(key, default_val));
return &it->val_f;
}
@ -2685,7 +2715,7 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
{
ImGuiStoragePair* it = ImLowerBound(Data.Data, Data.Data + Data.Size, key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
it = Data.insert(it, ImGuiStoragePair(key, default_val));
return &it->val_p;
}
@ -2694,7 +2724,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
void ImGuiStorage::SetInt(ImGuiID key, int val)
{
ImGuiStoragePair* it = ImLowerBound(Data.Data, Data.Data + Data.Size, key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
Data.insert(it, ImGuiStoragePair(key, val));
else
it->val_i = val;
@ -2708,7 +2738,7 @@ void ImGuiStorage::SetBool(ImGuiID key, bool val)
void ImGuiStorage::SetFloat(ImGuiID key, float val)
{
ImGuiStoragePair* it = ImLowerBound(Data.Data, Data.Data + Data.Size, key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
Data.insert(it, ImGuiStoragePair(key, val));
else
it->val_f = val;
@ -2717,7 +2747,7 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
{
ImGuiStoragePair* it = ImLowerBound(Data.Data, Data.Data + Data.Size, key);
if (it == Data.end() || it->key != key)
if (it == Data.Data + Data.Size || it->key != key)
Data.insert(it, ImGuiStoragePair(key, val));
else
it->val_p = val;
@ -2728,6 +2758,7 @@ void ImGuiStorage::SetAllInt(int v)
for (int i = 0; i < Data.Size; i++)
Data[i].val_i = v;
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
//-----------------------------------------------------------------------------
// [SECTION] ImGuiTextFilter
@ -2795,15 +2826,15 @@ void ImGuiTextFilter::Build()
bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
{
if (Filters.empty())
if (Filters.Size == 0)
return true;
if (text == NULL)
text = "";
text = text_end = "";
for (const ImGuiTextRange& f : Filters)
{
if (f.empty())
if (f.b == f.e)
continue;
if (f.b[0] == '-')
{
@ -2970,15 +3001,6 @@ static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, float line_
}
}
static void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* clipper, int item_n)
{
// StartPosY starts from ItemsFrozen hence the subtraction
// Perform the add and multiply with double to allow seeking through larger ranges
ImGuiListClipperData* data = (ImGuiListClipperData*)clipper->TempData;
float pos_y = (float)((double)clipper->StartPosY + data->LossynessOffset + (double)(item_n - data->ItemsFrozen) * clipper->ItemsHeight);
ImGuiListClipper_SeekCursorAndSetupPrevLine(pos_y, clipper->ItemsHeight);
}
ImGuiListClipper::ImGuiListClipper()
{
memset(this, 0, sizeof(*this));
@ -3015,6 +3037,7 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
data->Reset(this);
data->LossynessOffset = window->DC.CursorStartPosLossyness.y;
TempData = data;
StartSeekOffsetY = data->LossynessOffset;
}
void ImGuiListClipper::End()
@ -3025,7 +3048,7 @@ void ImGuiListClipper::End()
ImGuiContext& g = *Ctx;
IMGUI_DEBUG_LOG_CLIPPER("Clipper: End() in '%s'\n", g.CurrentWindow->Name);
if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
SeekCursorForItem(ItemsCount);
// Restore temporary buffer and fix back pointers which may be invalidated when nesting
IM_ASSERT(data->ListClipper == this);
@ -3049,6 +3072,17 @@ void ImGuiListClipper::IncludeItemsByIndex(int item_begin, int item_end)
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_begin, item_end));
}
// This is already called while stepping.
// The ONLY reason you may want to call this is if you passed INT_MAX to ImGuiListClipper::Begin() because you couldn't step item count beforehand.
void ImGuiListClipper::SeekCursorForItem(int item_n)
{
// - Perform the add and multiply with double to allow seeking through larger ranges.
// - StartPosY starts from ItemsFrozen, by adding SeekOffsetY we generally cancel that out (SeekOffsetY == LossynessOffset - ItemsFrozen * ItemsHeight).
// - The reason we store SeekOffsetY instead of inferring it, is because we want to allow user to perform Seek after the last step, where ImGuiListClipperData is already done.
float pos_y = (float)((double)StartPosY + StartSeekOffsetY + (double)item_n * ItemsHeight);
ImGuiListClipper_SeekCursorAndSetupPrevLine(pos_y, ItemsHeight);
}
static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
{
ImGuiContext& g = *clipper->Ctx;
@ -3103,7 +3137,8 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(clipper->StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
if (affected_by_floating_point_precision)
clipper->ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
if (clipper->ItemsHeight == 0.0f && clipper->ItemsCount == INT_MAX) // Accept that no item have been submitted if in indeterminate mode.
return false;
IM_ASSERT(clipper->ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!");
calc_clipping = true; // If item height had to be calculated, calculate clipping afterwards.
}
@ -3112,6 +3147,9 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
const int already_submitted = clipper->DisplayEnd;
if (calc_clipping)
{
// Record seek offset, this is so ImGuiListClipper::Seek() can be called after ImGuiListClipperData is done
clipper->StartSeekOffsetY = (double)data->LossynessOffset - data->ItemsFrozen * (double)clipper->ItemsHeight;
if (g.LogEnabled)
{
// If logging is active, do not perform any clipping
@ -3132,9 +3170,27 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0));
// Add visible range
float min_y = window->ClipRect.Min.y;
float max_y = window->ClipRect.Max.y;
// Add box selection range
ImGuiBoxSelectState* bs = &g.BoxSelectState;
if (bs->IsActive && bs->Window == window)
{
// FIXME: Selectable() use of half-ItemSpacing isn't consistent in matter of layout, as ItemAdd(bb) stray above ItemSize()'s CursorPos.
// RangeSelect's BoxSelect relies on comparing overlap of previous and current rectangle and is sensitive to that.
// As a workaround we currently half ItemSpacing worth on each side.
min_y -= g.Style.ItemSpacing.y;
max_y += g.Style.ItemSpacing.y;
// Box-select on 2D area requires different clipping.
if (bs->UnclipMode)
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(bs->UnclipRect.Min.y, bs->UnclipRect.Max.y, 0, 0));
}
const int off_min = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) ? -1 : 0;
const int off_max = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) ? 1 : 0;
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(window->ClipRect.Min.y, window->ClipRect.Max.y, off_min, off_max));
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(min_y, max_y, off_min, off_max));
}
// Convert position ranges to item index ranges
@ -3159,7 +3215,7 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
clipper->DisplayStart = ImMax(data->Ranges[data->StepNo].Min, already_submitted);
clipper->DisplayEnd = ImMin(data->Ranges[data->StepNo].Max, clipper->ItemsCount);
if (clipper->DisplayStart > already_submitted) //-V1051
ImGuiListClipper_SeekCursorForItem(clipper, clipper->DisplayStart);
clipper->SeekCursorForItem(clipper->DisplayStart);
data->StepNo++;
if (clipper->DisplayStart == clipper->DisplayEnd && data->StepNo < data->Ranges.Size)
continue;
@ -3169,7 +3225,7 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
// After the last step: Let the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd),
// Advance the cursor to the end of the list and then returns 'false' to end the loop.
if (clipper->ItemsCount < INT_MAX)
ImGuiListClipper_SeekCursorForItem(clipper, clipper->ItemsCount);
clipper->SeekCursorForItem(clipper->ItemsCount);
return false;
}
@ -3313,6 +3369,7 @@ static const ImGuiDataVarInfo GStyleVarInfo[] =
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBorderSize) }, // ImGuiStyleVar_TabBorderSize
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBarBorderSize) }, // ImGuiStyleVar_TabBarBorderSize
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBarOverlineSize) }, // ImGuiStyleVar_TabBarOverlineSize
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersAngle)}, // ImGuiStyleVar_TableAngledHeadersAngle
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},// ImGuiStyleVar_TableAngledHeadersTextAlign
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
@ -3435,6 +3492,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
case ImGuiCol_TableBorderLight: return "TableBorderLight";
case ImGuiCol_TableRowBg: return "TableRowBg";
case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt";
case ImGuiCol_TextLink: return "TextLink";
case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
case ImGuiCol_DragDropTarget: return "DragDropTarget";
case ImGuiCol_NavHighlight: return "NavHighlight";
@ -3637,7 +3695,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
const ImFont* font = draw_list->_Data->Font;
const float font_size = draw_list->_Data->FontSize;
const float font_scale = font_size / font->FontSize;
const float font_scale = draw_list->_Data->FontScale;
const char* text_end_ellipsis = NULL;
const float ellipsis_width = font->EllipsisWidth * font_scale;
@ -3841,7 +3899,7 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
IM_DELETE(ctx);
}
// IMPORTANT: ###xxx suffixes must be same in ALL languages
// IMPORTANT: ###xxx suffixes must be same in ALL languages to allow for automation.
static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
{
{ ImGuiLocKey_VersionStr, "Dear ImGui " IMGUI_VERSION " (" IM_STRINGIFY(IMGUI_VERSION_NUM) ")" },
@ -3852,6 +3910,7 @@ static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
{ ImGuiLocKey_WindowingMainMenuBar, "(Main menu bar)" },
{ ImGuiLocKey_WindowingPopup, "(Popup)" },
{ ImGuiLocKey_WindowingUntitled, "(Untitled)" },
{ ImGuiLocKey_CopyLink, "Copy Link###CopyLink" },
{ ImGuiLocKey_DockingHideTabBar, "Hide tab bar###HideTabBar" },
{ ImGuiLocKey_DockingHoldShiftToDock, "Hold SHIFT to enable Docking window." },
{ ImGuiLocKey_DockingDragToUndockOrMoveNode,"Click and drag to move or undock whole node." },
@ -3883,7 +3942,8 @@ void ImGui::Initialize()
g.IO.GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
g.IO.ClipboardUserData = (void*)&g; // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
g.IO.SetPlatformImeDataFn = SetPlatformImeDataFn_DefaultImpl;
g.IO.PlatformOpenInShellFn = PlatformOpenInShellFn_DefaultImpl;
g.IO.PlatformSetImeDataFn = PlatformSetImeDataFn_DefaultImpl;
// Create default viewport
ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
@ -3963,7 +4023,7 @@ void ImGui::Shutdown()
g.FontStack.clear();
g.OpenPopupStack.clear();
g.BeginPopupStack.clear();
g.NavTreeNodeStack.clear();
g.TreeNodeStack.clear();
g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL;
g.Viewports.clear_delete();
@ -3978,6 +4038,9 @@ void ImGui::Shutdown()
g.TablesTempData.clear_destruct();
g.DrawChannelsTempMergeBuffer.clear();
g.MultiSelectStorage.Clear();
g.MultiSelectTempData.clear_destruct();
g.ClipboardHandlerData.clear();
g.MenusIdSubmittedThisFrame.clear();
g.InputTextState.ClearFreeMemory();
@ -4096,6 +4159,7 @@ static void SetCurrentWindow(ImGuiWindow* window)
if (window)
{
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
g.FontScale = g.FontSize / g.Font->FontSize;
ImGui::NavUpdateCurrentWindowIsScrollPushableX();
}
}
@ -4105,6 +4169,8 @@ void ImGui::GcCompactTransientMiscBuffers()
ImGuiContext& g = *GImGui;
g.ItemFlagsStack.clear();
g.GroupStack.clear();
g.MultiSelectTempDataStacked = 0;
g.MultiSelectTempData.clear_destruct();
TableGcCompactSettings();
}
@ -4193,9 +4259,6 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
// (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet)
g.ActiveIdUsingNavDirMask = 0x00;
g.ActiveIdUsingAllKeyboardKeys = false;
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
g.ActiveIdUsingNavInputMask = 0x00;
#endif
}
void ImGui::ClearActiveID()
@ -4233,7 +4296,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
// We accept a MarkItemEdited() on drag and drop targets (see https://github.com/ocornut/imgui/issues/1875#issuecomment-978243343)
// We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id);
IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
@ -5060,25 +5123,8 @@ void ImGui::NewFrame()
{
g.ActiveIdUsingNavDirMask = 0x00;
g.ActiveIdUsingAllKeyboardKeys = false;
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
g.ActiveIdUsingNavInputMask = 0x00;
#endif
}
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
if (g.ActiveId == 0)
g.ActiveIdUsingNavInputMask = 0;
else if (g.ActiveIdUsingNavInputMask != 0)
{
// If your custom widget code used: { g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); }
// Since IMGUI_VERSION_NUM >= 18804 it should be: { SetKeyOwner(ImGuiKey_Escape, g.ActiveId); SetKeyOwner(ImGuiKey_NavGamepadCancel, g.ActiveId); }
if (g.ActiveIdUsingNavInputMask & (1 << ImGuiNavInput_Cancel))
SetKeyOwner(ImGuiKey_Escape, g.ActiveId);
if (g.ActiveIdUsingNavInputMask & ~(1 << ImGuiNavInput_Cancel))
IM_ASSERT(0); // Other values unsupported
}
#endif
// Record when we have been stationary as this state is preserved while over same item.
// FIXME: The way this is expressed means user cannot alter HoverStationaryDelay during the frame to use varying values.
// To allow this we should store HoverItemMaxStationaryTime+ID and perform the >= check in IsItemHovered() function.
@ -5200,7 +5246,8 @@ void ImGui::NewFrame()
g.CurrentWindowStack.resize(0);
g.BeginPopupStack.resize(0);
g.ItemFlagsStack.resize(0);
g.ItemFlagsStack.push_back(ImGuiItemFlags_None);
g.ItemFlagsStack.push_back(ImGuiItemFlags_AutoClosePopups); // Default flags
g.CurrentItemFlags = g.ItemFlagsStack.back();
g.GroupStack.resize(0);
// Docking
@ -5502,13 +5549,13 @@ void ImGui::EndFrame()
// Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
ImGuiPlatformImeData* ime_data = &g.PlatformImeData;
if (g.IO.SetPlatformImeDataFn && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
if (g.IO.PlatformSetImeDataFn != NULL && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
{
ImGuiViewport* viewport = FindViewportByID(g.PlatformImeViewport);
IMGUI_DEBUG_LOG_IO("[io] Calling io.SetPlatformImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
IMGUI_DEBUG_LOG_IO("[io] Calling io.PlatformSetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
if (viewport == NULL)
viewport = GetMainViewport();
g.IO.SetPlatformImeDataFn(viewport, ime_data);
g.IO.PlatformSetImeDataFn(&g, viewport, ime_data);
}
// Hide implicit/fallback "Debug" window if it hasn't been used
@ -5821,9 +5868,15 @@ bool ImGui::IsItemToggledOpen()
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
}
// Call after a Selectable() or TreeNode() involved in multi-selection.
// Useful if you need the per-item information before reaching EndMultiSelect(), e.g. for rendering purpose.
// This is only meant to be called inside a BeginMultiSelect()/EndMultiSelect() block.
// (Outside of multi-select, it would be misleading/ambiguous to report this signal, as widgets
// return e.g. a pressed event and user code is in charge of altering selection in ways we cannot predict.)
bool ImGui::IsItemToggledSelection()
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.CurrentMultiSelect != NULL); // Can only be used inside a BeginMultiSelect()/EndMultiSelect()
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false;
}
@ -5883,7 +5936,8 @@ void ImGui::SetItemAllowOverlap()
}
#endif
// FIXME: It might be undesirable that this will likely disable KeyOwner-aware shortcuts systems. Consider a more fine-tuned version for the two users of this function.
// This is a shortcut for not taking ownership of 100+ keys, frequently used by drag operations.
// FIXME: It might be undesirable that this will likely disable KeyOwner-aware shortcuts systems. Consider a more fine-tuned version if needed?
void ImGui::SetActiveIdUsingAllKeyboardKeys()
{
ImGuiContext& g = *GImGui;
@ -7838,7 +7892,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags, const
window->DC.MenuBarAppending = false;
window->DC.MenuColumns.Update(style.ItemSpacing.x, window_just_activated_by_user);
window->DC.TreeDepth = 0;
window->DC.TreeJumpToParentOnPopMask = 0x00;
window->DC.TreeHasStackDataDepthMask = 0x00;
window->DC.ChildWindows.resize(0);
window->DC.StateStorage = &window->StateStorage;
window->DC.CurrentColumns = NULL;
@ -8294,12 +8348,14 @@ void ImGui::SetCurrentFont(ImFont* font)
g.Font = font;
g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale);
g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
g.FontScale = g.FontSize / g.Font->FontSize;
ImFontAtlas* atlas = g.Font->ContainerAtlas;
g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
g.DrawListSharedData.TexUvLines = atlas->TexUvLines;
g.DrawListSharedData.Font = g.Font;
g.DrawListSharedData.FontSize = g.FontSize;
g.DrawListSharedData.FontScale = g.FontScale;
}
void ImGui::PushFont(ImFont* font)
@ -8427,26 +8483,6 @@ void ImGui::EndDisabledOverrideReenable()
g.Style.Alpha = g.DisabledAlphaBackup * g.Style.DisabledAlpha;
}
void ImGui::PushTabStop(bool tab_stop)
{
PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop);
}
void ImGui::PopTabStop()
{
PopItemFlag();
}
void ImGui::PushButtonRepeat(bool repeat)
{
PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat);
}
void ImGui::PopButtonRepeat()
{
PopItemFlag();
}
void ImGui::PushTextWrapPos(float wrap_pos_x)
{
ImGuiWindow* window = GetCurrentWindow();
@ -8927,6 +8963,7 @@ void ImGui::SetWindowFontScale(float scale)
ImGuiWindow* window = GetCurrentWindow();
window->FontWindowScale = scale;
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
g.FontScale = g.DrawListSharedData.FontScale = g.FontSize / g.Font->FontSize;
}
void ImGui::PushFocusScope(ImGuiID id)
@ -9087,6 +9124,7 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
// This is one of the very rare legacy case where we use ImGuiWindow methods,
// it should ideally be flattened at some point but it's been used a lots by widgets.
IM_MSVC_RUNTIME_CHECKS_OFF
ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
{
ImGuiID seed = IDStack.back();
@ -9226,6 +9264,13 @@ ImGuiID ImGui::GetID(const void* ptr_id)
return window->GetID(ptr_id);
}
ImGuiID ImGui::GetID(int int_id)
{
ImGuiWindow* window = GImGui->CurrentWindow;
return window->GetID(int_id);
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
//-----------------------------------------------------------------------------
// [SECTION] INPUTS
//-----------------------------------------------------------------------------
@ -10672,6 +10717,11 @@ void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
}
}
void ImGui::SetItemKeyOwner(ImGuiKey key)
{
SetItemKeyOwner(key, ImGuiInputFlags_None);
}
// This is the only public API until we expose owner_id versions of the API as replacements.
bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord)
{
@ -10998,6 +11048,11 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name);
EndTabBar();
}
while (g.CurrentMultiSelect != NULL && g.CurrentMultiSelect->Storage->Window == window)
{
if (log_callback) log_callback(user_data, "Recovered from missing EndMultiSelect() in '%s'", window->Name);
EndMultiSelect();
}
while (window->DC.TreeDepth > 0)
{
if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name);
@ -11221,9 +11276,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
// - GetFrameHeight()
// - GetFrameHeightWithSpacing()
// - GetContentRegionMax()
// - GetContentRegionMaxAbs() [Internal]
// - GetContentRegionAvail(),
// - GetWindowContentRegionMin(), GetWindowContentRegionMax()
// - BeginGroup()
// - EndGroup()
// Also see in imgui_widgets: tab bars, and in imgui_tables: tables, columns.
@ -11439,8 +11492,8 @@ float ImGui::CalcItemWidth()
w = window->DC.ItemWidth;
if (w < 0.0f)
{
float region_max_x = GetContentRegionMaxAbs().x;
w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w);
float region_avail_x = GetContentRegionAvail().x;
w = ImMax(1.0f, region_avail_x + w);
}
w = IM_TRUNC(w);
return w;
@ -11452,22 +11505,19 @@ float ImGui::CalcItemWidth()
// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable)
ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 region_max;
ImVec2 avail;
if (size.x < 0.0f || size.y < 0.0f)
region_max = GetContentRegionMaxAbs();
avail = GetContentRegionAvail();
if (size.x == 0.0f)
size.x = default_w;
else if (size.x < 0.0f)
size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x);
size.x = ImMax(4.0f, avail.x + size.x); // <-- size.x is negative here so we are subtracting
if (size.y == 0.0f)
size.y = default_h;
else if (size.y < 0.0f)
size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y);
size.y = ImMax(4.0f, avail.y + size.y); // <-- size.y is negative here so we are subtracting
return size;
}
@ -11496,33 +11546,23 @@ float ImGui::GetFrameHeightWithSpacing()
return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
}
// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience!
// FIXME: This is in window space (not screen space!).
ImVec2 ImGui::GetContentRegionMax()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = (window->DC.CurrentColumns || g.CurrentTable) ? window->WorkRect.Max : window->ContentRegionRect.Max;
return mx - window->Pos;
}
// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
ImVec2 ImGui::GetContentRegionMaxAbs()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = (window->DC.CurrentColumns || g.CurrentTable) ? window->WorkRect.Max : window->ContentRegionRect.Max;
return mx;
}
ImVec2 ImGui::GetContentRegionAvail()
{
ImGuiWindow* window = GImGui->CurrentWindow;
return GetContentRegionMaxAbs() - window->DC.CursorPos;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = (window->DC.CurrentColumns || g.CurrentTable) ? window->WorkRect.Max : window->ContentRegionRect.Max;
return mx - window->DC.CursorPos;
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// You should never need those functions. Always use GetCursorScreenPos() and GetContentRegionAvail()!
// They are bizarre local-coordinates which don't play well with scrolling.
ImVec2 ImGui::GetContentRegionMax()
{
return GetContentRegionAvail() + GetCursorScreenPos() - GetWindowPos();
}
// In window space (not screen space!)
ImVec2 ImGui::GetWindowContentRegionMin()
{
ImGuiWindow* window = GImGui->CurrentWindow;
@ -11534,6 +11574,7 @@ ImVec2 ImGui::GetWindowContentRegionMax()
ImGuiWindow* window = GImGui->CurrentWindow;
return window->ContentRegionRect.Max - window->Pos;
}
#endif
// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
// Groups are currently a mishmash of functionalities which should perhaps be clarified and separated.
@ -11579,11 +11620,11 @@ void ImGui::EndGroup()
if (window->DC.IsSetPos)
ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos));
// Include LastItemData.Rect.Max as a workaround for e.g. EndTable() undershooting with CursorMaxPos report. (#7543)
ImRect group_bb(group_data.BackupCursorPos, ImMax(ImMax(window->DC.CursorMaxPos, g.LastItemData.Rect.Max), group_data.BackupCursorPos));
window->DC.CursorPos = group_data.BackupCursorPos;
window->DC.CursorPosPrevLine = group_data.BackupCursorPosPrevLine;
window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, group_bb.Max);
window->DC.Indent = group_data.BackupIndent;
window->DC.GroupOffset = group_data.BackupGroupOffset;
window->DC.CurrLineSize = group_data.BackupCurrLineSize;
@ -11598,7 +11639,7 @@ void ImGui::EndGroup()
return;
}
window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
ItemSize(group_bb.GetSize());
ItemAdd(group_bb, 0, NULL, ImGuiItemFlags_NoTabStop);
@ -12671,6 +12712,9 @@ static bool ImGui::NavScoreItem(ImGuiNavItemData* result)
if (dbx != 0.0f || dby != 0.0f)
{
// For non-overlapping boxes, use distance between boxes
// FIXME-NAV: Quadrant may be incorrect because of (1) dbx bias and (2) curr.Max.y bias applied by NavBiasScoringRect() where typically curr.Max.y==curr.Min.y
// One typical case where this happens, with style.WindowMenuButtonPosition == ImGuiDir_Right, pressing Left to navigate from Close to Collapse tends to fail.
// Also see #6344. Calling ImGetDirQuadrantFromDelta() with unbiased values may be good but side-effects are plenty.
dax = dbx;
day = dby;
dist_axial = dist_box;
@ -12949,6 +12993,7 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavWindow != NULL);
//IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestSubmit: dir %c, window \"%s\"\n", "-WENS"[move_dir + 1], g.NavWindow->Name);
if (move_flags & ImGuiNavMoveFlags_IsTabbing)
move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId;
@ -12978,7 +13023,7 @@ void ImGui::NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result)
}
// Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsBackHere
void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, ImGuiNavTreeNodeData* tree_node_data)
void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, ImGuiTreeNodeStackData* tree_node_data)
{
ImGuiContext& g = *GImGui;
g.NavMoveScoringItems = false;
@ -13201,6 +13246,7 @@ static void ImGui::NavUpdate()
// Process navigation init request (select first/default focus)
g.NavJustMovedToId = 0;
g.NavJustMovedToFocusScopeId = g.NavJustMovedFromFocusScopeId = 0;
if (g.NavInitResult.ID != 0)
NavInitRequestApplyResult();
g.NavInitRequest = false;
@ -13353,6 +13399,7 @@ void ImGui::NavInitRequestApplyResult()
ImGuiNavItemData* result = &g.NavInitResult;
if (g.NavId != result->ID)
{
g.NavJustMovedFromFocusScopeId = g.NavFocusScopeId;
g.NavJustMovedToId = result->ID;
g.NavJustMovedToFocusScopeId = result->FocusScopeId;
g.NavJustMovedToKeyMods = 0;
@ -13611,6 +13658,7 @@ void ImGui::NavMoveRequestApplyResult()
// PageUp/PageDown however sets always set NavJustMovedTo (vs Home/End which doesn't) mimicking Windows behavior.
if ((g.NavId != result->ID || (g.NavMoveFlags & ImGuiNavMoveFlags_IsPageMove)) && (g.NavMoveFlags & ImGuiNavMoveFlags_NoSelect) == 0)
{
g.NavJustMovedFromFocusScopeId = g.NavFocusScopeId;
g.NavJustMovedToId = result->ID;
g.NavJustMovedToFocusScopeId = result->FocusScopeId;
g.NavJustMovedToKeyMods = g.NavMoveKeyMods;
@ -14379,7 +14427,7 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
IM_ASSERT(g.DragDropWithinTarget == false && g.DragDropWithinSource == false); // Can't nest BeginDragDropSource() and BeginDragDropTarget()
g.DragDropTargetRect = bb;
g.DragDropTargetClipRect = window->ClipRect; // May want to be overriden by user depending on use case?
g.DragDropTargetClipRect = window->ClipRect; // May want to be overridden by user depending on use case?
g.DragDropTargetId = id;
g.DragDropWithinTarget = true;
return true;
@ -14732,10 +14780,10 @@ void ImGui::LogButtons()
#endif
const bool log_to_file = Button("Log To File"); SameLine();
const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
PushTabStop(false);
PushItemFlag(ImGuiItemFlags_NoTabStop, true);
SetNextItemWidth(80.0f);
SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
PopTabStop();
PopItemFlag();
PopID();
// Start logging at the end of the function so that the buttons don't appear in the log
@ -15582,6 +15630,10 @@ static void ImGui::UpdateViewportsNewFrame()
g.PlatformMonitorsFullWorkRect.Add(monitor->WorkPos);
g.PlatformMonitorsFullWorkRect.Add(monitor->WorkPos + monitor->WorkSize);
}
else
{
g.FallbackMonitor = g.PlatformIO.Monitors[0];
}
for (ImGuiPlatformMonitor& monitor : g.PlatformIO.Monitors)
{
g.PlatformMonitorsFullWorkRect.Add(monitor.WorkPos);
@ -20164,6 +20216,10 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
//-----------------------------------------------------------------------------
// [SECTION] PLATFORM DEPENDENT HELPERS
//-----------------------------------------------------------------------------
// - Default clipboard handlers
// - Default shell function handlers
// - Default IME handlers
//-----------------------------------------------------------------------------
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS)
@ -20289,8 +20345,62 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
g.ClipboardHandlerData[(int)(text_end - text)] = 0;
}
#endif // Default clipboard handlers
//-----------------------------------------------------------------------------
#ifndef IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
#if defined(__APPLE__) && TARGET_OS_IPHONE
#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
#endif
#if defined(_WIN32) && defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
#endif
#endif
#ifndef IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
#ifdef _WIN32
#include <shellapi.h> // ShellExecuteA()
#ifdef _MSC_VER
#pragma comment(lib, "shell32")
#endif
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
return (INT_PTR)::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT) > 32;
}
#else
#include <sys/wait.h>
#include <unistd.h>
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
#if defined(__APPLE__)
const char* args[] { "open", "--", path, NULL };
#else
const char* args[] { "xdg-open", path, NULL };
#endif
pid_t pid = fork();
if (pid < 0)
return false;
if (!pid)
{
execvp(args[0], const_cast<char **>(args));
exit(-1);
}
else
{
int status;
waitpid(pid, &status, 0);
return WEXITSTATUS(status) == 0;
}
}
#endif
#else
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
#endif // Default shell handlers
//-----------------------------------------------------------------------------
// Win32 API IME support (for Asian languages, etc.)
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)
@ -20299,7 +20409,7 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
#pragma comment(lib, "imm32")
#endif
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data)
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
{
// Notify OS Input Method Editor of text input position
HWND hwnd = (HWND)viewport->PlatformHandleRaw;
@ -20325,9 +20435,9 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatf
#else
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatformImeData*) {}
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData*) {}
#endif
#endif // Default IME handlers
//-----------------------------------------------------------------------------
// [SECTION] METRICS/DEBUGGER WINDOW
@ -20814,14 +20924,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{
for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
{
const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
i, mon.DpiScale * 100.0f,
mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y,
mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y);
DebugNodePlatformMonitor(&g.PlatformIO.Monitors[i], "Monitor", i);
if (IsItemHovered())
cfg->HighlightMonitorIdx = i;
}
DebugNodePlatformMonitor(&g.FallbackMonitor, "Fallback", 0);
TreePop();
}
@ -20916,6 +21023,17 @@ void ImGui::ShowMetricsWindow(bool* p_open)
TreePop();
}
// Details for MultiSelect
if (TreeNode("MultiSelect", "MultiSelect (%d)", g.MultiSelectStorage.GetAliveCount()))
{
ImGuiBoxSelectState* bs = &g.BoxSelectState;
BulletText("BoxSelect ID=0x%08X, Starting = %d, Active %d", bs->ID, bs->IsStarting, bs->IsActive);
for (int n = 0; n < g.MultiSelectStorage.GetMapSize(); n++)
if (ImGuiMultiSelectState* state = g.MultiSelectStorage.TryGetMapData(n))
DebugNodeMultiSelectState(state);
TreePop();
}
// Details for Docking
#ifdef IMGUI_HAS_DOCK
if (TreeNode("Docking"))
@ -21018,7 +21136,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
for (int n = buf_size - 1; n >= 0; n--)
{
ImGuiDebugAllocEntry* entry = &info->LastEntriesBuf[(info->LastEntriesIdx - n + buf_size) % buf_size];
BulletText("Frame %06d: %+3d ( %2d malloc, %2d free )%s", entry->FrameCount, entry->AllocCount - entry->FreeCount, entry->AllocCount, entry->FreeCount, (n == 0) ? " (most recent)" : "");
BulletText("Frame %06d: %+3d ( %2d alloc, %2d free )", entry->FrameCount, entry->AllocCount - entry->FreeCount, entry->AllocCount, entry->FreeCount);
if (n == 0)
{
SameLine();
Text("<- %d frames ago", g.FrameCount - entry->FrameCount);
}
}
TreePop();
}
@ -21727,6 +21850,14 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
}
}
void ImGui::DebugNodePlatformMonitor(ImGuiPlatformMonitor* monitor, const char* label, int idx)
{
BulletText("%s %d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
label, idx, monitor->DpiScale * 100.0f,
monitor->MainPos.x, monitor->MainPos.y, monitor->MainPos.x + monitor->MainSize.x, monitor->MainPos.y + monitor->MainSize.y, monitor->MainSize.x, monitor->MainSize.y,
monitor->WorkPos.x, monitor->WorkPos.y, monitor->WorkPos.x + monitor->WorkSize.x, monitor->WorkPos.y + monitor->WorkSize.y, monitor->WorkSize.x, monitor->WorkSize.y);
}
void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
{
if (window == NULL)
@ -21759,6 +21890,12 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
(flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
if (flags & ImGuiWindowFlags_ChildWindow)
BulletText("ChildFlags: 0x%08X (%s%s%s%s..)", window->ChildFlags,
(window->ChildFlags & ImGuiChildFlags_Border) ? "Border " : "",
(window->ChildFlags & ImGuiChildFlags_ResizeX) ? "ResizeX " : "",
(window->ChildFlags & ImGuiChildFlags_ResizeY) ? "ResizeY " : "",
(window->ChildFlags & ImGuiChildFlags_NavFlattened) ? "NavFlattened " : "");
BulletText("WindowClassId: 0x%08X", window->WindowClass.ClassId);
BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : "");
BulletText("InertialScrollSpeed: %.2f,%.2f",window->InertialScrollSpeed.x,window->InertialScrollSpeed.y);
@ -21879,7 +22016,7 @@ static void SameLineOrWrap(const ImVec2& size)
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 pos(window->DC.CursorPosPrevLine.x + g.Style.ItemSpacing.x, window->DC.CursorPosPrevLine.y);
if (window->ClipRect.Contains(ImRect(pos, pos + size)))
if (window->WorkRect.Contains(ImRect(pos, pos + size)))
ImGui::SameLine();
}
@ -21918,7 +22055,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
ShowDebugLogFlag("IO", ImGuiDebugLogFlags_EventIO);
ShowDebugLogFlag("Nav", ImGuiDebugLogFlags_EventNav);
ShowDebugLogFlag("Popup", ImGuiDebugLogFlags_EventPopup);
//ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection);
ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection);
ShowDebugLogFlag("Viewport", ImGuiDebugLogFlags_EventViewport);
ShowDebugLogFlag("InputRouting", ImGuiDebugLogFlags_EventInputRouting);
@ -21930,6 +22067,22 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
SameLine();
if (SmallButton("Copy"))
SetClipboardText(g.DebugLogBuf.c_str());
SameLine();
if (SmallButton("Configure Outputs.."))
OpenPopup("Outputs");
if (BeginPopup("Outputs"))
{
CheckboxFlags("OutputToTTY", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTTY);
#ifndef IMGUI_ENABLE_TEST_ENGINE
BeginDisabled();
#endif
CheckboxFlags("OutputToTestEngine", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTestEngine);
#ifndef IMGUI_ENABLE_TEST_ENGINE
EndDisabled();
#endif
EndPopup();
}
BeginChild("##log", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
const ImGuiDebugLogFlags backup_log_flags = g.DebugLogFlags;
@ -21959,7 +22112,7 @@ void ImGui::DebugTextUnformattedWithLocateItem(const char* line_begin, const cha
for (const char* p = line_begin; p <= line_end - 10; p++)
{
ImGuiID id = 0;
if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1)
if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1 || ImCharIsXdigitA(p[10]))
continue;
ImVec2 p0 = CalcTextSize(line_begin, p);
ImVec2 p1 = CalcTextSize(p, p + 10);
@ -22290,8 +22443,6 @@ void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
void ImGui::DebugNodeViewport(ImGuiViewportP*) {}
void ImGui::DebugLog(const char*, ...) {}
void ImGui::DebugLogV(const char*, va_list) {}
void ImGui::ShowDebugLogWindow(bool*) {}
void ImGui::ShowIDStackToolWindow(bool*) {}
void ImGui::DebugStartItemPicker() {}