apply volExp on velocity input - PLEASE READ
DivDispatch::mapVelocity() now takes a float instead of an unsigned char
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18 changed files with 39 additions and 24 deletions
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@ -86,7 +86,7 @@ class DivPlatformPCE: public DivDispatch {
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DivChannelModeHints getModeHints(int chan);
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DivSamplePos getSamplePos(int ch);
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DivDispatchOscBuffer* getOscBuffer(int chan);
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int mapVelocity(int ch, unsigned char vel);
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int mapVelocity(int ch, float vel);
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unsigned char* getRegisterPool();
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int getRegisterPoolSize();
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void reset();
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