prepare code and sketch emulator function prototypes
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16 changed files with 699 additions and 0 deletions
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@ -294,6 +294,8 @@ const char* aboutLine[]={
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_N("PowerNoise emulator by scratchminer"),
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_N("ep128emu by Istvan Varga"),
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_N("NDS sound emulator by cam900"),
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_N("SID2 emulator by LTVA (modification of reSID emulator)"),
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_N("SID3 emulator by LTVA"),
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"",
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_N("greetings to:"),
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"NEOART Costa Rica",
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@ -351,6 +351,7 @@ enum FurnaceGUIColors {
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GUI_COLOR_INSTR_GBA_MINMOD,
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GUI_COLOR_INSTR_BIFURCATOR,
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GUI_COLOR_INSTR_SID2,
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GUI_COLOR_INSTR_SID3,
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GUI_COLOR_INSTR_UNKNOWN,
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GUI_COLOR_CHANNEL_BG,
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@ -184,6 +184,7 @@ const char* insTypes[DIV_INS_MAX+1][3]={
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{"GBA MinMod",ICON_FA_VOLUME_UP,ICON_FUR_INS_GBA_MINMOD},
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{"Bifurcator",ICON_FA_LINE_CHART,ICON_FUR_INS_BIFURCATOR},
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{"SID2",ICON_FA_KEYBOARD_O,ICON_FUR_INS_SID2},
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{"SID3",ICON_FA_KEYBOARD_O,ICON_FUR_INS_SID3},
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{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
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};
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@ -1015,6 +1016,7 @@ const FurnaceGUIColorDef guiColors[GUI_COLOR_MAX]={
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D(GUI_COLOR_INSTR_GBA_MINMOD,"",ImVec4(0.5f,0.45f,0.7f,1.0f)),
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D(GUI_COLOR_INSTR_BIFURCATOR,"",ImVec4(0.8925f,0.8925f,0.8925f,1.0f)),
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D(GUI_COLOR_INSTR_SID2,"",ImVec4(0.6f,0.75f,1.0f,1.0f)),
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D(GUI_COLOR_INSTR_SID3,"",ImVec4(0.6f,0.75f,0.6f,1.0f)),
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D(GUI_COLOR_INSTR_UNKNOWN,"",ImVec4(0.3f,0.3f,0.3f,1.0f)),
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D(GUI_COLOR_CHANNEL_BG,"",ImVec4(0.4f,0.6f,0.8f,1.0f)),
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@ -1263,6 +1265,7 @@ const int availableSystems[]={
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DIV_SYSTEM_5E01,
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DIV_SYSTEM_BIFURCATOR,
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DIV_SYSTEM_SID2,
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DIV_SYSTEM_SID3,
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0 // don't remove this last one!
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};
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@ -1358,6 +1361,7 @@ const int chipsSpecial[]={
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DIV_SYSTEM_5E01,
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DIV_SYSTEM_BIFURCATOR,
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DIV_SYSTEM_SID2,
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DIV_SYSTEM_SID3,
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0 // don't remove this last one!
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};
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@ -3085,6 +3085,11 @@ void FurnaceGUI::initSystemPresets() {
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CH(DIV_SYSTEM_SID2, 1.0f, 0, "")
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}
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);
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ENTRY(
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"SID3", {
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CH(DIV_SYSTEM_SID3, 1.0f, 0, "")
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}
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);
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CATEGORY_END;
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CATEGORY_BEGIN("DefleMask-compatible","these configurations are compatible with DefleMask.\nselect this if you need to save as .dmf or work with that program.");
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@ -4113,6 +4113,7 @@ void FurnaceGUI::drawSettings() {
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UI_COLOR_CONFIG(GUI_COLOR_INSTR_GBA_MINMOD,_("GBA MinMod"));
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UI_COLOR_CONFIG(GUI_COLOR_INSTR_BIFURCATOR,_("Bifurcator"));
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UI_COLOR_CONFIG(GUI_COLOR_INSTR_SID2,_("SID2"));
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UI_COLOR_CONFIG(GUI_COLOR_INSTR_SID3,_("SID3"));
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UI_COLOR_CONFIG(GUI_COLOR_INSTR_UNKNOWN,_("Other/Unknown"));
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ImGui::TreePop();
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}
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