prepare code and sketch emulator function prototypes
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@ -690,6 +690,20 @@ void DivEngine::registerSystems() {
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for (int i=0; i<16; i++) SID2PostEffectHandlerMap.emplace(0x30+i,SID2FineDutyHandler);
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for (int i=0; i<16; i++) SID2PostEffectHandlerMap.emplace(0x40+i,SID2FineCutoffHandler);
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EffectHandlerMap SID3PostEffectHandlerMap={
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{0x10, {DIV_CMD_WAVE, _("10xx: Set waveform (bit 0: triangle; bit 1: saw; bit 2: pulse; bit 3: noise)")}},
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{0x11, {DIV_CMD_C64_RESONANCE, _("11xx: Set resonance (0 to FF)")}},
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{0x12, {DIV_CMD_C64_FILTER_MODE, _("12xx: Set filter mode (bit 0: low pass; bit 1: band pass; bit 2: high pass)")}},
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{0x13, {DIV_CMD_C64_RESET_MASK, _("13xx: Disable envelope reset for this channel (1 disables; 0 enables)")}},
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{0x14, {DIV_CMD_C64_FILTER_RESET, _("14xy: Reset cutoff (x: on new note; y: now)")}},
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{0x15, {DIV_CMD_C64_DUTY_RESET, _("15xy: Reset pulse width (x: on new note; y: now)")}},
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{0x16, {DIV_CMD_C64_EXTENDED, _("16xy: Change other parameters")}},
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};
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const EffectHandler SID3FineDutyHandler(DIV_CMD_C64_FINE_DUTY, _("3xxx: Set pulse width (0 to FFF)"), effectValLong<12>);
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const EffectHandler SID3FineCutoffHandler(DIV_CMD_C64_FINE_CUTOFF, _("4xxx: Set cutoff (0 to FFF)"), effectValLong<11>);
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for (int i=0; i<16; i++) SID3PostEffectHandlerMap.emplace(0x30+i,SID3FineDutyHandler);
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for (int i=0; i<16; i++) SID2PostEffectHandlerMap.emplace(0x40+i,SID3FineCutoffHandler);
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// SysDefs
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// this chip uses YMZ ADPCM, but the emulator uses ADPCM-B because I got it wrong back then.
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@ -2144,6 +2158,18 @@ void DivEngine::registerSystems() {
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SID2PostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_SID3]=new DivSysDef(
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_("SID3"), NULL, 0xf5, 0, 7, false, true, 0, false, 0, 0, 0,
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_("a fantasy sound chip created by LTVA. it is a big rework of SID chip with probably too much features added on top."),
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{_("Channel 1"), _("Channel 2"), _("Channel 3"), _("Channel 4"), _("Channel 5"), _("Channel 6"), _("Sample")},
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{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "PCM"},
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{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PCM},
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{DIV_INS_SID3, DIV_INS_SID3, DIV_INS_SID3, DIV_INS_SID3, DIV_INS_SID3, DIV_INS_SID3, DIV_INS_SID3},
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{},
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{},
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SID3PostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_DUMMY]=new DivSysDef(
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_("Dummy System"), NULL, 0xfd, 0, 8, false, true, 0, false, 0, 0, 0,
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_("this is a system designed for testing purposes."),
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