treat ED00 correctly

This commit is contained in:
tildearrow 2021-12-07 16:58:23 -05:00
parent 1d390b705b
commit 50f6bb536f

View file

@ -264,7 +264,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
short effectVal=pat->data[whatRow][5+(j<<1)]; short effectVal=pat->data[whatRow][5+(j<<1)];
if (effectVal==-1) effectVal=0; if (effectVal==-1) effectVal=0;
if (effect==0xed) { if (effect==0xed && effectVal!=0) {
chan[i].rowDelay=effectVal+1; chan[i].rowDelay=effectVal+1;
chan[i].delayOrder=whatOrder; chan[i].delayOrder=whatOrder;
chan[i].delayRow=whatRow; chan[i].delayRow=whatRow;