GUI: prepare for note input latch UI

This commit is contained in:
tildearrow 2022-04-21 18:10:59 -05:00
parent 7410622425
commit 50deead11a
2 changed files with 72 additions and 3 deletions

View file

@ -927,7 +927,7 @@ class FurnaceGUI {
char finalLayoutPath[4096];
int curIns, curWave, curSample, curOctave, curOrder, oldRow, oldOrder, oldOrder1, editStep, exportLoops, soloChan, soloTimeout, orderEditMode, orderCursor;
int loopOrder, loopRow, loopEnd, isClipping, extraChannelButtons, patNameTarget, newSongCategory;
int loopOrder, loopRow, loopEnd, isClipping, extraChannelButtons, patNameTarget, newSongCategory, latchTarget;
int wheelX, wheelY;
bool editControlsOpen, ordersOpen, insListOpen, songInfoOpen, patternOpen, insEditOpen;
@ -944,7 +944,7 @@ class FurnaceGUI {
SelectionPoint selStart, selEnd, cursor;
bool selecting, curNibble, orderNibble, followOrders, followPattern, changeAllOrders;
bool collapseWindow, demandScrollX, fancyPattern, wantPatName, firstFrame, tempoView, waveHex, lockLayout;
bool collapseWindow, demandScrollX, fancyPattern, wantPatName, firstFrame, tempoView, waveHex, lockLayout, editOptsVisible;
FurnaceGUIWindows curWindow, nextWindow;
float peak[2];
float patChanX[DIV_MAX_CHANS+1];