GUI: initial wave synth UI

This commit is contained in:
tildearrow 2022-04-07 18:27:17 -05:00
parent 4dfe9f97fb
commit 500ce8086d
4 changed files with 191 additions and 7 deletions

View file

@ -23,9 +23,15 @@
#include "instrument.h"
#include "wavetable.h"
class DivEngine;
class DivWaveSynth {
DivInstrument* ins;
int pos, stage, divCounter;
DivEngine* e;
DivInstrumentWaveSynth state;
int pos, stage, divCounter, width, height;
bool first;
unsigned char wave1[256];
unsigned char wave2[256];
int output[256];
public:
/**
@ -33,12 +39,18 @@ class DivWaveSynth {
* @return whether the wave has changed.
*/
bool tick();
void init(DivInstrument* ins);
void init(DivInstrument* which, int width, int height, bool insChanged=false);
void setEngine(DivEngine* engine);
DivWaveSynth():
ins(NULL),
e(NULL),
pos(0),
stage(0),
divCounter(0) {
divCounter(0),
width(32),
height(31),
first(false) {
memset(wave1,0,sizeof(int)*256);
memset(wave2,0,sizeof(int)*256);
memset(output,0,sizeof(int)*256);
}
};