GUI: initial wave synth UI

This commit is contained in:
tildearrow 2022-04-07 18:27:17 -05:00
parent 4dfe9f97fb
commit 500ce8086d
4 changed files with 191 additions and 7 deletions

View file

@ -485,6 +485,9 @@ enum DivWaveSynthEffects {
DIV_WS_SUBTRACT,
DIV_WS_AVERAGE,
DIV_WS_PHASE,
DIV_WS_SINGLE_MAX,
// two waveform effects
DIV_WS_NONE_DUAL=128,
DIV_WS_WIPE,
@ -493,12 +496,14 @@ enum DivWaveSynthEffects {
DIV_WS_OVERLAY,
DIV_WS_NEGATIVE_OVERLAY,
DIV_WS_PHASE_DUAL,
DIV_WS_DUAL_MAX
};
struct DivInstrumentWaveSynth {
int wave1, wave2;
unsigned char rateDivider, width, height;
DivWaveSynthEffects effect;
unsigned char effect;
bool oneShot, enabled, global;
unsigned char speed, param1, param2, param3, param4;
DivInstrumentWaveSynth():

View file

@ -1,5 +1,52 @@
#include "waveSynth.h"
#include "engine.h"
bool DivWaveSynth::tick() {
return false;
bool updated=first;
first=false;
return updated;
}
void DivWaveSynth::setEngine(DivEngine* engine) {
e=engine;
}
void DivWaveSynth::init(DivInstrument* which, int w, int h, bool insChanged) {
if (e==NULL) return;
if (which==NULL) {
state=DivInstrumentWaveSynth();
}
state=which->ws;
width=w;
height=h;
pos=0;
stage=0;
divCounter=0;
first=true;
DivWavetable* w1=e->getWave(state.wave1);
DivWavetable* w2=e->getWave(state.wave2);
for (int i=0; i<width; i++) {
if (w1->max<1 || w1->len<1) {
wave1[i]=0;
} else {
int data=w1->data[i*w1->len/width]*height/w1->max;
if (data<0) data=0;
if (data>31) data=31;
wave1[i]=data;
}
}
for (int i=0; i<width; i++) {
if (w2->max<1 || w2->len<1) {
wave2[i]=0;
} else {
int data=w2->data[i*w2->len/width]*height/w2->max;
if (data<0) data=0;
if (data>31) data=31;
wave2[i]=data;
}
}
}

View file

@ -23,9 +23,15 @@
#include "instrument.h"
#include "wavetable.h"
class DivEngine;
class DivWaveSynth {
DivInstrument* ins;
int pos, stage, divCounter;
DivEngine* e;
DivInstrumentWaveSynth state;
int pos, stage, divCounter, width, height;
bool first;
unsigned char wave1[256];
unsigned char wave2[256];
int output[256];
public:
/**
@ -33,12 +39,18 @@ class DivWaveSynth {
* @return whether the wave has changed.
*/
bool tick();
void init(DivInstrument* ins);
void init(DivInstrument* which, int width, int height, bool insChanged=false);
void setEngine(DivEngine* engine);
DivWaveSynth():
ins(NULL),
e(NULL),
pos(0),
stage(0),
divCounter(0) {
divCounter(0),
width(32),
height(31),
first(false) {
memset(wave1,0,sizeof(int)*256);
memset(wave2,0,sizeof(int)*256);
memset(output,0,sizeof(int)*256);
}
};