PowerNoise: prepare to split ins type into two
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@ -1045,6 +1045,8 @@ void DivInstrument::putInsData2(SafeWriter* w, bool fui, const DivSong* song, bo
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break;
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case DIV_INS_POWERNOISE:
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break;
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case DIV_INS_POWERNOISE_SLOPE:
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break;
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case DIV_INS_MAX:
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break;
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case DIV_INS_NULL:
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@ -87,6 +87,7 @@ enum DivInstrumentType: unsigned short {
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DIV_INS_C219=54,
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DIV_INS_ESFM=55,
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DIV_INS_POWERNOISE=56,
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DIV_INS_POWERNOISE_SLOPE=57,
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DIV_INS_MAX,
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DIV_INS_NULL
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};
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@ -1990,8 +1990,8 @@ void DivEngine::registerSystems() {
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"a fantasy sound chip designed by jvsTSX and The Beesh-Spweesh!\nused in the Hexheld fantasy console.",
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{"Noise 1", "Noise 2", "Noise 3", "Slope"},
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{"N1", "N2", "N3", "SL"},
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{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PULSE},
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{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE},
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{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_WAVE},
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{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE_SLOPE},
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{},
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{
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{0x20, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},
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@ -176,7 +176,8 @@ const char* insTypes[DIV_INS_MAX+1][3]={
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{"C140",ICON_FA_VOLUME_UP,ICON_FUR_INS_C140},
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{"C219",ICON_FA_VOLUME_UP,ICON_FUR_INS_C219},
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{"FM (ESFM)",ICON_FA_AREA_CHART,ICON_FUR_INS_ESFM},
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{"PowerNoise",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
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{"PowerNoise (noise)",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
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{"PowerNoise (slope)",ICON_FUR_SAW,ICON_FUR_INS_POWERNOISE},
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{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
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};
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