PowerNoise: prepare to split ins type into two
This commit is contained in:
parent
c098e0bcd1
commit
4f7dff1feb
|
@ -1045,6 +1045,8 @@ void DivInstrument::putInsData2(SafeWriter* w, bool fui, const DivSong* song, bo
|
||||||
break;
|
break;
|
||||||
case DIV_INS_POWERNOISE:
|
case DIV_INS_POWERNOISE:
|
||||||
break;
|
break;
|
||||||
|
case DIV_INS_POWERNOISE_SLOPE:
|
||||||
|
break;
|
||||||
case DIV_INS_MAX:
|
case DIV_INS_MAX:
|
||||||
break;
|
break;
|
||||||
case DIV_INS_NULL:
|
case DIV_INS_NULL:
|
||||||
|
|
|
@ -87,6 +87,7 @@ enum DivInstrumentType: unsigned short {
|
||||||
DIV_INS_C219=54,
|
DIV_INS_C219=54,
|
||||||
DIV_INS_ESFM=55,
|
DIV_INS_ESFM=55,
|
||||||
DIV_INS_POWERNOISE=56,
|
DIV_INS_POWERNOISE=56,
|
||||||
|
DIV_INS_POWERNOISE_SLOPE=57,
|
||||||
DIV_INS_MAX,
|
DIV_INS_MAX,
|
||||||
DIV_INS_NULL
|
DIV_INS_NULL
|
||||||
};
|
};
|
||||||
|
|
|
@ -1990,8 +1990,8 @@ void DivEngine::registerSystems() {
|
||||||
"a fantasy sound chip designed by jvsTSX and The Beesh-Spweesh!\nused in the Hexheld fantasy console.",
|
"a fantasy sound chip designed by jvsTSX and The Beesh-Spweesh!\nused in the Hexheld fantasy console.",
|
||||||
{"Noise 1", "Noise 2", "Noise 3", "Slope"},
|
{"Noise 1", "Noise 2", "Noise 3", "Slope"},
|
||||||
{"N1", "N2", "N3", "SL"},
|
{"N1", "N2", "N3", "SL"},
|
||||||
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PULSE},
|
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_WAVE},
|
||||||
{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE},
|
{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE_SLOPE},
|
||||||
{},
|
{},
|
||||||
{
|
{
|
||||||
{0x20, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},
|
{0x20, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},
|
||||||
|
|
|
@ -176,7 +176,8 @@ const char* insTypes[DIV_INS_MAX+1][3]={
|
||||||
{"C140",ICON_FA_VOLUME_UP,ICON_FUR_INS_C140},
|
{"C140",ICON_FA_VOLUME_UP,ICON_FUR_INS_C140},
|
||||||
{"C219",ICON_FA_VOLUME_UP,ICON_FUR_INS_C219},
|
{"C219",ICON_FA_VOLUME_UP,ICON_FUR_INS_C219},
|
||||||
{"FM (ESFM)",ICON_FA_AREA_CHART,ICON_FUR_INS_ESFM},
|
{"FM (ESFM)",ICON_FA_AREA_CHART,ICON_FUR_INS_ESFM},
|
||||||
{"PowerNoise",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
|
{"PowerNoise (noise)",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
|
||||||
|
{"PowerNoise (slope)",ICON_FUR_SAW,ICON_FUR_INS_POWERNOISE},
|
||||||
{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
|
{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue