PowerNoise: prepare to split ins type into two

This commit is contained in:
tildearrow 2024-01-24 03:23:07 -05:00
parent c098e0bcd1
commit 4f7dff1feb
4 changed files with 7 additions and 3 deletions

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@ -1990,8 +1990,8 @@ void DivEngine::registerSystems() {
"a fantasy sound chip designed by jvsTSX and The Beesh-Spweesh!\nused in the Hexheld fantasy console.",
{"Noise 1", "Noise 2", "Noise 3", "Slope"},
{"N1", "N2", "N3", "SL"},
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PULSE},
{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE},
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_WAVE},
{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE_SLOPE},
{},
{
{0x20, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},