PowerNoise: prepare to split ins type into two
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4 changed files with 7 additions and 3 deletions
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@ -1990,8 +1990,8 @@ void DivEngine::registerSystems() {
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"a fantasy sound chip designed by jvsTSX and The Beesh-Spweesh!\nused in the Hexheld fantasy console.",
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{"Noise 1", "Noise 2", "Noise 3", "Slope"},
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{"N1", "N2", "N3", "SL"},
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{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PULSE},
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{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE},
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{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_WAVE},
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{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE_SLOPE},
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{},
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{
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{0x20, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},
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