prepare for DirectX 9 backend...
This commit is contained in:
parent
eed23b3943
commit
4f658e4119
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@ -971,17 +971,17 @@ if (WITH_RENDER_DX11)
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endif()
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endif()
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#if (WITH_RENDER_DX9)
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# if (WIN32)
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# list(APPEND GUI_SOURCES src/gui/render/renderDX9.cpp)
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# list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx9.cpp)
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# list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX9)
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# list(APPEND DEPENDENCIES_LIBRARIES d3d9)
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# message(STATUS "UI render backend: DirectX 9")
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# else()
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# message(FATAL_ERROR "DirectX 9 render backend only for Windows!")
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# endif()
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#endif()
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if (WITH_RENDER_DX9)
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if (WIN32)
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list(APPEND GUI_SOURCES src/gui/render/renderDX9.cpp)
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list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx9.cpp)
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list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX9)
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list(APPEND DEPENDENCIES_LIBRARIES d3d9)
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message(STATUS "UI render backend: DirectX 9")
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else()
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message(FATAL_ERROR "DirectX 9 render backend only for Windows!")
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endif()
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endif()
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if (WITH_RENDER_METAL)
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if (APPLE)
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@ -31,6 +31,9 @@
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#ifdef HAVE_RENDER_DX11
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#include "render/renderDX11.h"
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#endif
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#ifdef HAVE_RENDER_DX9
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#include "render/renderDX9.h"
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#endif
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#ifdef HAVE_RENDER_METAL
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#include "render/renderMetal.h"
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#endif
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295
src/gui/render/renderDX9.cpp
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295
src/gui/render/renderDX9.cpp
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@ -0,0 +1,295 @@
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#define INCLUDE_D3D9
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#include "renderDX9.h"
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#include <SDL_syswm.h>
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#include "backends/imgui_impl_dx9.h"
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#include "../../ta-log.h"
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#include "../../utfutils.h"
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class FurnaceDX9Texture: public FurnaceGUITexture {
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public:
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ID3D11Texture2D* tex;
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ID3D11ShaderResourceView* view;
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int width, height;
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unsigned char* lockedData;
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bool dynamic;
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FurnaceDX9Texture():
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tex(NULL),
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view(NULL),
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width(0),
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height(0),
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lockedData(NULL),
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dynamic(false) {}
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};
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bool FurnaceGUIRenderDX9::destroyRenderTarget() {
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if (renderTarget!=NULL) {
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renderTarget->Release();
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renderTarget=NULL;
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return true;
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}
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return false;
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}
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bool FurnaceGUIRenderDX9::createRenderTarget() {
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ID3D11Texture2D* screen=NULL;
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HRESULT result;
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destroyRenderTarget();
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if (swapchain==NULL || device==NULL) {
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logW("createRenderTarget: swapchain or device are NULL!");
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return false;
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}
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DXGI_SWAP_CHAIN_DESC chainDesc;
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memset(&chainDesc,0,sizeof(chainDesc));
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if (swapchain->GetDesc(&chainDesc)!=S_OK) {
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logW("createRenderTarget: could not get swapchain desc!");
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} else {
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outW=chainDesc.BufferDesc.Width;
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outH=chainDesc.BufferDesc.Height;
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logI("DX9: buffer desc sizes: %d, %d",chainDesc.BufferDesc.Width,chainDesc.BufferDesc.Height);
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}
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result=swapchain->GetBuffer(0,IID_PPV_ARGS(&screen));
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if (result!=S_OK) {
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logW("createRenderTarget: could not get buffer! %.8x",result);
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return false;
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}
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if (screen==NULL) {
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logW("createRenderTarget: screen is null!");
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return false;
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}
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result=device->CreateRenderTargetView(screen,NULL,&renderTarget);
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if (result!=S_OK) {
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logW("createRenderTarget: could not create render target view! %.8x",result);
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screen->Release();
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return false;
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}
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if (renderTarget==NULL) {
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logW("createRenderTarget: what the hell the render target is null?");
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screen->Release();
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return false;
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}
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screen->Release();
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return true;
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}
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ImTextureID FurnaceGUIRenderDX9::getTextureID(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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return (ImTextureID)t->view;
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}
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bool FurnaceGUIRenderDX9::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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if (t->lockedData!=NULL) return false;
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D3D11_MAPPED_SUBRESOURCE mappedRes;
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memset(&mappedRes,0,sizeof(mappedRes));
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HRESULT result=context->Map(t->tex,D3D11CalcSubresource(0,0,1),D3D11_MAP_WRITE_DISCARD,0,&mappedRes);
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if (result!=S_OK) {
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logW("could not map texture! %.8x",result);
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return false;
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}
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t->lockedData=(unsigned char*)mappedRes.pData;
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*data=mappedRes.pData;
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*pitch=mappedRes.RowPitch;
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logV("texture locked... pitch: %d",mappedRes.RowPitch);
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return true;
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}
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bool FurnaceGUIRenderDX9::unlockTexture(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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if (t->lockedData==NULL) return false;
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context->Unmap(t->tex,D3D11CalcSubresource(0,0,1));
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t->lockedData=NULL;
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return true;
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}
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bool FurnaceGUIRenderDX9::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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if (t->dynamic) {
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unsigned char* d=NULL;
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int p=0;
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if (!lockTexture(t,(void**)&d,&p)) return false;
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if (p==pitch) {
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memcpy(d,data,p*t->height);
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} else {
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unsigned char* ucData=(unsigned char*)data;
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int srcPos=0;
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int destPos=0;
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for (int i=0; i<t->height; i++) {
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memcpy(&d[destPos],&ucData[srcPos],pitch);
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srcPos+=pitch;
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destPos+=p;
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}
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}
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unlockTexture(t);
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} else {
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context->UpdateSubresource(t->tex,D3D11CalcSubresource(0,0,1),NULL,data,pitch,pitch*t->height);
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}
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return true;
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}
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FurnaceGUITexture* FurnaceGUIRenderDX9::createTexture(bool dynamic, int width, int height, bool interpolate) {
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return ret;
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}
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bool FurnaceGUIRenderDX9::destroyTexture(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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delete t;
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return true;
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}
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void FurnaceGUIRenderDX9::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX9::setBlendMode(FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX9::resized(const SDL_Event& ev) {
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destroyRenderTarget();
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logI("DX9: resizing buffers");
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HRESULT result=swapchain->ResizeBuffers(0,(unsigned int)ev.window.data1,(unsigned int)ev.window.data2,DXGI_FORMAT_UNKNOWN,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
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if (result!=S_OK) {
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if (result==DXGI_ERROR_DEVICE_REMOVED || result==DXGI_ERROR_DEVICE_RESET) {
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dead=true;
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}
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logW("error while resizing swapchain buffers! %.8x",result);
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}
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if (!dead) {
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createRenderTarget();
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}
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}
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void FurnaceGUIRenderDX9::clear(ImVec4 color) {
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float floatColor[4]={
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color.x*color.w,
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color.y*color.w,
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color.z*color.w,
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color.w,
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};
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context->OMSetRenderTargets(1,&renderTarget,NULL);
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context->ClearRenderTargetView(renderTarget,floatColor);
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}
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bool FurnaceGUIRenderDX9::newFrame() {
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return ImGui_ImplDX9_NewFrame();
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}
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bool FurnaceGUIRenderDX9::canVSync() {
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// TODO: find out how to retrieve VSync status
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return true;
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}
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void FurnaceGUIRenderDX9::createFontsTexture() {
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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void FurnaceGUIRenderDX9::destroyFontsTexture() {
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ImGui_ImplDX9_InvalidateDeviceObjects();
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}
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void FurnaceGUIRenderDX9::renderGUI() {
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ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
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}
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void FurnaceGUIRenderDX9::wipe(float alpha) {
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}
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bool FurnaceGUIRenderDX9::getOutputSize(int& w, int& h) {
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w=outW;
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h=outH;
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return true;
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}
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int FurnaceGUIRenderDX9::getWindowFlags() {
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return 0;
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}
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int FurnaceGUIRenderDX9::getMaxTextureWidth() {
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return maxWidth;
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}
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int FurnaceGUIRenderDX9::getMaxTextureHeight() {
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return maxHeight;
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}
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const char* FurnaceGUIRenderDX9::getBackendName() {
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return "DirectX 9";
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}
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const char* FurnaceGUIRenderDX9::getVendorName() {
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return vendorName.c_str();
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}
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const char* FurnaceGUIRenderDX9::getDeviceName() {
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return deviceName.c_str();
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}
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const char* FurnaceGUIRenderDX9::getAPIVersion() {
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return apiVersion.c_str();
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}
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void FurnaceGUIRenderDX9::setSwapInterval(int swapInt) {
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swapInterval=swapInt;
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}
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void FurnaceGUIRenderDX9::preInit() {
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}
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bool FurnaceGUIRenderDX9::init(SDL_Window* win, int swapInt) {
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SDL_SysWMinfo sysWindow;
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D3D_FEATURE_LEVEL featureLevel;
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SDL_VERSION(&sysWindow.version);
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if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
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logE("could not get window WM info! %s",SDL_GetError());
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return false;
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}
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HWND window=(HWND)sysWindow.info.win.window;
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return true;
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}
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void FurnaceGUIRenderDX9::initGUI(SDL_Window* win) {
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ImGui_ImplSDL2_InitForD3D(win);
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ImGui_ImplDX9_Init(device,context);
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}
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bool FurnaceGUIRenderDX9::quit() {
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dead=false;
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return true;
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}
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void FurnaceGUIRenderDX9::quitGUI() {
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ImGui_ImplDX9_Shutdown();
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}
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bool FurnaceGUIRenderDX9::isDead() {
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return dead;
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}
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82
src/gui/render/renderDX9.h
Normal file
82
src/gui/render/renderDX9.h
Normal file
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@ -0,0 +1,82 @@
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../gui.h"
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#ifdef INCLUDE_D3D9
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#include <d3d9.h>
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#else
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#endif
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class FurnaceGUIRenderDX9: public FurnaceGUIRender {
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IDirect3DDevice9* device;
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int outW, outH, swapInterval;
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bool dead, haveScene;
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// SHADERS //
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int maxWidth, maxHeight;
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String vendorName, deviceName, apiVersion;
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public:
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ImTextureID getTextureID(FurnaceGUITexture* which);
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bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
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bool unlockTexture(FurnaceGUITexture* which);
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bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
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FurnaceGUITexture* createTexture(bool dynamic, int width, int height, bool interpolate=true);
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bool destroyTexture(FurnaceGUITexture* which);
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void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
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void setBlendMode(FurnaceGUIBlendMode mode);
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void resized(const SDL_Event& ev);
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void clear(ImVec4 color);
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bool newFrame();
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bool canVSync();
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void createFontsTexture();
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void destroyFontsTexture();
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void renderGUI();
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void wipe(float alpha);
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void present();
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bool getOutputSize(int& w, int& h);
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int getWindowFlags();
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int getMaxTextureWidth();
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int getMaxTextureHeight();
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const char* getBackendName();
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const char* getVendorName();
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const char* getDeviceName();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void preInit();
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void quitGUI();
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bool quit();
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bool isDead();
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FurnaceGUIRenderDX9():
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device(NULL),
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outW(0),
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outH(0),
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swapInterval(1),
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dead(false),
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haveScene(false),
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maxWidth(8192),
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maxHeight(8192) {
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}
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};
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Loading…
Reference in a new issue