implement sample loop on the rest of systems

This commit is contained in:
tildearrow 2022-01-20 02:46:28 -05:00
parent 3954a23f3e
commit 4ee17d35cd
4 changed files with 27 additions and 5 deletions

View file

@ -70,7 +70,12 @@ void DivPlatformArcade::acquire_nuked(short* bufL, short* bufR, size_t start, si
}
chan[i].pcm.pos+=chan[i].pcm.freq;
if (chan[i].pcm.pos>=(s->rendLength<<8)) {
chan[i].pcm.sample=-1;
if (s->loopStart>=0 && s->loopStart<=(int)s->rendLength) {
// Sega PCM limitation
chan[i].pcm.pos=(s->loopStart&(~0xff))<<8;
} else {
chan[i].pcm.sample=-1;
}
}
}
}
@ -127,7 +132,12 @@ void DivPlatformArcade::acquire_ymfm(short* bufL, short* bufR, size_t start, siz
}
chan[i].pcm.pos+=chan[i].pcm.freq;
if (chan[i].pcm.pos>=(s->rendLength<<8)) {
chan[i].pcm.sample=-1;
if (s->loopStart>=0 && s->loopStart<=(int)s->rendLength) {
// Sega PCM limitation
chan[i].pcm.pos=(s->loopStart&(~0xff))<<8;
} else {
chan[i].pcm.sample=-1;
}
}
}
}