i know a better way
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7490ed89a1
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5 changed files with 4 additions and 132 deletions
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@ -5,7 +5,6 @@
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#ifdef HAVE_JACK
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#include "../audio/jack.h"
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#endif
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#include "../audio/file.h"
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#include "platform/genesis.h"
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#include "platform/genesisext.h"
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#include "platform/sms.h"
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@ -708,9 +707,6 @@ bool DivEngine::init() {
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case DIV_AUDIO_SDL:
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output=new TAAudioSDL;
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break;
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case DIV_AUDIO_FILE:
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output=new TAAudioFile;
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break;
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default:
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logE("invalid audio engine!\n");
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return false;
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@ -13,8 +13,7 @@ enum DivStatusView {
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enum DivAudioEngines {
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DIV_AUDIO_JACK=0,
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DIV_AUDIO_SDL,
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DIV_AUDIO_FILE
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DIV_AUDIO_SDL
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};
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struct DivChannelState {
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@ -66,8 +65,6 @@ class DivEngine {
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DivChannelState chan[17];
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DivAudioEngines audioEngine;
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String outName;
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short vibTable[64];
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blip_buffer_t* bb[2];
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@ -108,11 +105,8 @@ class DivEngine {
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// set the view mode.
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void setView(DivStatusView which);
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// open audio output file.
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bool openAudioOut(String filename);
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// initialize the engine.
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bool init();
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// initialize the engine. optionally provide an output file name.
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bool init(String outName="");
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DivEngine():
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chans(0),
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