chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely and then to fix the GUI
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109 changed files with 532 additions and 377 deletions
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@ -117,7 +117,7 @@ class DivPlatformSNES: public DivDispatch {
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bool isStereo();
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void notifyInsChange(int ins);
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void notifyWaveChange(int wave);
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void setFlags(unsigned int flags);
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void setFlags(const DivConfig& flags);
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void notifyInsDeletion(void* ins);
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void poke(unsigned int addr, unsigned short val);
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void poke(std::vector<DivRegWrite>& wlist);
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@ -126,7 +126,7 @@ class DivPlatformSNES: public DivDispatch {
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size_t getSampleMemCapacity(int index = 0);
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size_t getSampleMemUsage(int index = 0);
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void renderSamples();
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
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void quit();
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private:
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void updateWave(int ch);
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