chip flags rewrite, part 4 - DO NOT USE

the next part is to drop systemFlagsOld completely
and then to fix the GUI
This commit is contained in:
tildearrow 2022-09-29 20:13:40 -05:00
parent ee6e0aa0e0
commit 48db9a1d0c
109 changed files with 532 additions and 377 deletions

View file

@ -96,14 +96,14 @@ class DivPlatformMSM6295: public DivDispatch, public vgsound_emu_mem_intf {
virtual void notifyInsDeletion(void* ins) override;
virtual void poke(unsigned int addr, unsigned short val) override;
virtual void poke(std::vector<DivRegWrite>& wlist) override;
virtual void setFlags(unsigned int flags) override;
virtual void setFlags(const DivConfig& flags) override;
virtual const char** getRegisterSheet() override;
virtual const void* getSampleMem(int index) override;
virtual size_t getSampleMemCapacity(int index) override;
virtual size_t getSampleMemUsage(int index) override;
virtual void renderSamples() override;
virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags) override;
virtual int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags) override;
virtual void quit() override;
DivPlatformMSM6295():
DivDispatch(),