chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely and then to fix the GUI
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109 changed files with 532 additions and 377 deletions
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@ -69,7 +69,6 @@ class DivPlatformFDS: public DivDispatch {
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DivDispatchOscBuffer* oscBuf;
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bool isMuted[1];
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DivWaveSynth ws;
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unsigned char apuType;
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unsigned char writeOscBuf;
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bool useNP;
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struct _fds* fds;
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@ -99,13 +98,13 @@ class DivPlatformFDS: public DivDispatch {
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void muteChannel(int ch, bool mute);
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bool keyOffAffectsArp(int ch);
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void setNSFPlay(bool use);
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void setFlags(unsigned int flags);
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void setFlags(const DivConfig& flags);
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void notifyInsDeletion(void* ins);
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float getPostAmp();
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void poke(unsigned int addr, unsigned short val);
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void poke(std::vector<DivRegWrite>& wlist);
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const char** getRegisterSheet();
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
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void quit();
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~DivPlatformFDS();
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};
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