chip flags rewrite, part 4 - DO NOT USE

the next part is to drop systemFlagsOld completely
and then to fix the GUI
This commit is contained in:
tildearrow 2022-09-29 20:13:40 -05:00
parent ee6e0aa0e0
commit 48db9a1d0c
109 changed files with 532 additions and 377 deletions

View file

@ -69,7 +69,6 @@ class DivPlatformFDS: public DivDispatch {
DivDispatchOscBuffer* oscBuf;
bool isMuted[1];
DivWaveSynth ws;
unsigned char apuType;
unsigned char writeOscBuf;
bool useNP;
struct _fds* fds;
@ -99,13 +98,13 @@ class DivPlatformFDS: public DivDispatch {
void muteChannel(int ch, bool mute);
bool keyOffAffectsArp(int ch);
void setNSFPlay(bool use);
void setFlags(unsigned int flags);
void setFlags(const DivConfig& flags);
void notifyInsDeletion(void* ins);
float getPostAmp();
void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
const char** getRegisterSheet();
int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
void quit();
~DivPlatformFDS();
};