chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely and then to fix the GUI
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109 changed files with 532 additions and 377 deletions
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@ -183,7 +183,7 @@ struct DivDispatchContainer {
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void flush(size_t count);
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void fillBuf(size_t runtotal, size_t offset, size_t size);
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void clear();
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void init(DivSystem sys, DivEngine* eng, int chanCount, double gotRate, unsigned int flags);
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void init(DivSystem sys, DivEngine* eng, int chanCount, double gotRate, const DivConfig& flags);
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void quit();
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DivDispatchContainer():
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dispatch(NULL),
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@ -821,7 +821,12 @@ class DivEngine {
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void setOrder(unsigned char order);
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// set system flags
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void setSysFlags(int system, unsigned int flags, bool restart);
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void setSysFlags(int system, String key, bool value, bool restart);
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void setSysFlags(int system, String key, int value, bool restart);
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void setSysFlags(int system, String key, float value, bool restart);
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void setSysFlags(int system, String key, double value, bool restart);
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void setSysFlags(int system, String key, const char* value, bool restart);
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void setSysFlags(int system, String key, String value, bool restart);
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// set Hz
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void setSongRate(float hz, bool pal);
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