GBA: implement memory composition and status
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6 changed files with 106 additions and 6 deletions
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@ -480,6 +480,7 @@ enum DivMemoryWaveView: unsigned char {
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DIV_MEMORY_WAVE_NONE=0,
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DIV_MEMORY_WAVE_4BIT, // Namco 163
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DIV_MEMORY_WAVE_6BIT, // Virtual Boy
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DIV_MEMORY_WAVE_8BIT_SIGNED, // SCC
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};
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struct DivMemoryComposition {
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