GBA: implement memory composition and status

This commit is contained in:
Natt Akuma 2024-03-16 23:16:40 +07:00
parent 67253245ab
commit 48b51f5108
6 changed files with 106 additions and 6 deletions

View file

@ -480,6 +480,7 @@ enum DivMemoryWaveView: unsigned char {
DIV_MEMORY_WAVE_NONE=0,
DIV_MEMORY_WAVE_4BIT, // Namco 163
DIV_MEMORY_WAVE_6BIT, // Virtual Boy
DIV_MEMORY_WAVE_8BIT_SIGNED, // SCC
};
struct DivMemoryComposition {