Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6
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17 changed files with 1234 additions and 3 deletions
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@ -28,6 +28,7 @@ depending on the instrument type, there are currently 13 different types of an i
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- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
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- [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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- [Namco 163](n163.md) - for use with Namco 163.
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- [Konami VRC6](vrc6.md) - for use with VRC6's PSG sound source.
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# macros
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7
papers/doc/4-instrument/vrc6.md
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7
papers/doc/4-instrument/vrc6.md
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# VRC6 instrument editor
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VRC6 instrument editor consists of only three macros:
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- [Volume] - volume sequence
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- [Arpeggio] - pitch sequencr
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- [Duty cycle] - spicifies duty cycle for pulse wave channels
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@ -29,5 +29,6 @@ this is a list of systems that Furnace supports, including each system's effects
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- [PC Speaker](pcspkr.md)
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- [Commodore PET](pet.md)
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- [Commodore VIC-20](vic20.md)
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- [Konami VRC6](vrc6.md)
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Furnace also reads .dmf files with the [Yamaha YMU759](ymu759.md) system, but...
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16
papers/doc/7-systems/vrc6.md
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16
papers/doc/7-systems/vrc6.md
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# Konami VRC6
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Its one of NES mapper with sound expansion, and one of two VRCs with this feature by Konami.
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The chip has 2 pulse wave channel and single sawtooth channel.
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volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is 8 bit accumulator in technically, its output is wraparoundable.
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pulse wave duty cycle is 8 level, it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
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Furnace supports this routine for PCM playback, but it's consume a lot of CPU resource in real hardware. (even if conjunction with VRC6 integrated IRQ timer)
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# effects
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- `12xx`: set duty cycle. (0 to 7)
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- `17xx`: toggle PCM mode.
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* All effects are affects at pulse channels only.
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