fix possible crash when texture size is 0
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3 changed files with 8 additions and 0 deletions
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@ -27,6 +27,8 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
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FurnaceGUIImage* imgI=getImage(image);
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FurnaceGUITexture* img=getTexture(image);
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if (img==NULL) return;
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float squareSize=MAX(introMax.x-introMin.x,introMax.y-introMin.y);
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float uDiff=uvMax.x-uvMin.x;
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float vDiff=uvMax.y-uvMin.y;
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