fix possible crash when texture size is 0

This commit is contained in:
tildearrow 2024-05-14 15:06:06 -05:00
parent 8cfd37b6f5
commit 4247faa97c
3 changed files with 8 additions and 0 deletions

View file

@ -27,6 +27,8 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
FurnaceGUIImage* imgI=getImage(image);
FurnaceGUITexture* img=getTexture(image);
if (img==NULL) return;
float squareSize=MAX(introMax.x-introMin.x,introMax.y-introMin.y);
float uDiff=uvMax.x-uvMin.x;
float vDiff=uvMax.y-uvMin.y;