GUI: new osc renderer, part 11

This commit is contained in:
tildearrow 2024-02-13 17:35:23 -05:00
parent 9eebb45936
commit 4242e79144

View file

@ -113,14 +113,18 @@ const char* sh_oscRender_srcF=
" float val3 = texture2D(oscVal,vec2(x3,1.0)).x;\n"
" float valmax = max(max(val1,val2),val3);\n"
" float valmin = min(min(val1,val2),val3);\n"
" float vald = abs(valmax-valmin);\n"
" float slope = abs(valmax-valmin)*uResolution.y*0.5;\n"
" float alpha = 0.0;\n"
" if (uv.y>valmin) {\n"
" alpha=valmax*uResolution.y*0.5-fur_fragCoord.y+uLineWidth*0.5;\n"
" } else {\n"
" alpha=fur_fragCoord.y-valmin*uResolution.y*0.5+uLineWidth*0.5;\n"
" }\n"
" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
" if (slope>1.0) {\n"
" gl_FragColor = vec4(0.0,1.0,0.0,uColor.w*clamp(alpha,0.0,1.0));\n"
" } else {\n"
" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
" }\n"
"}\n";
#else
const char* sh_wipe_srcV=