prepare to add asset directories

This commit is contained in:
tildearrow 2023-03-12 04:10:46 -05:00
parent 2c66e2d1d6
commit 40e153300f
3 changed files with 60 additions and 0 deletions

View file

@ -1567,6 +1567,49 @@ void DivEngine::changeSong(size_t songIndex) {
prevRow=0;
}
void DivEngine::checkAssetDir(std::vector<DivAssetDir>& dir, size_t entries) {
bool* inAssetDir=new bool[entries];
memset(inAssetDir,0,entries*sizeof(bool));
for (DivAssetDir& i: dir) {
for (size_t j=0; j<i.entries.size(); j++) {
// erase invalid entry
if (i.entries[j]<0 || i.entries[j]>=(int)entries) {
i.entries.erase(i.entries.begin()+j);
j--;
continue;
}
// mark entry as present
inAssetDir[j]=true;
}
}
// get unsorted directory
DivAssetDir* unsortedDir=NULL;
for (DivAssetDir& i: dir) {
if (i.name=="Unsorted") {
unsortedDir=&i;
break;
}
}
// create unsorted directory if it doesn't exist
if (unsortedDir==NULL) {
dir.push_back(DivAssetDir("Unsorted"));
unsortedDir=&(*dir.rbegin());
}
// add missing items to unsorted directory
for (size_t i=0; i<entries; i++) {
if (!inAssetDir[i]) {
unsortedDir->entries.push_back(i);
}
}
delete[] inAssetDir;
}
void DivEngine::swapChannelsP(int src, int dest) {
if (src<0 || src>=chans) return;
if (dest<0 || dest>=chans) return;