GUI: add "set effect" option to randomize
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096d9ebba8
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4019066a64
3 changed files with 19 additions and 6 deletions
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@ -2548,10 +2548,10 @@ class FurnaceGUI {
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ImVec2 noteCellSize, insCellSize, volCellSize, effectCellSize, effectValCellSize;
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SelectionPoint sel1, sel2;
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int dummyRows;
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int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax, collapseAmount;
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int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax, collapseAmount, randomizeEffectVal;
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float playheadY;
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float scaleMax;
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bool fadeMode, randomMode, haveHitBounds;
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bool fadeMode, randomMode, haveHitBounds, randomizeEffect;
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signed char pendingStepUpdate;
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int oldOrdersLen;
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@ -2986,7 +2986,7 @@ class FurnaceGUI {
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void doFade(int p0, int p1, bool mode);
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void doInvertValues();
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void doScale(float top);
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void doRandomize(int bottom, int top, bool mode);
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void doRandomize(int bottom, int top, bool mode, bool eff, int effVal);
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void doFlip();
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void doCollapse(int divider, const SelectionPoint& sStart, const SelectionPoint& sEnd);
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void doExpand(int multiplier, const SelectionPoint& sStart, const SelectionPoint& sEnd);
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