From 3cf8d1c501a0bb31c1484e455c107b97e877cf46 Mon Sep 17 00:00:00 2001 From: Natt Akuma Date: Sun, 17 Mar 2024 05:21:53 +0700 Subject: [PATCH] GBA: Allocate system IDs --- src/engine/instrument.h | 5 +++-- src/engine/sysDef.cpp | 4 ++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/engine/instrument.h b/src/engine/instrument.h index 90f0e2309..a470bea6d 100644 --- a/src/engine/instrument.h +++ b/src/engine/instrument.h @@ -89,8 +89,9 @@ enum DivInstrumentType: unsigned short { DIV_INS_POWERNOISE=56, DIV_INS_POWERNOISE_SLOPE=57, DIV_INS_DAVE=58, - DIV_INS_GBA_DMA=59, - DIV_INS_GBA_MINMOD=60, + DIV_INS_NDS=59, + DIV_INS_GBA_DMA=60, + DIV_INS_GBA_MINMOD=61, DIV_INS_MAX, DIV_INS_NULL }; diff --git a/src/engine/sysDef.cpp b/src/engine/sysDef.cpp index 1cdcdfb70..edb9419ac 100644 --- a/src/engine/sysDef.cpp +++ b/src/engine/sysDef.cpp @@ -2026,7 +2026,7 @@ void DivEngine::registerSystems() { ); sysDefs[DIV_SYSTEM_GBA_DMA]=new DivSysDef( - "Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<