Define wave height and change icon for GBA DMA

This commit is contained in:
Natt Akuma 2024-01-12 21:28:07 +07:00
parent f3705fb435
commit 3cd8350981
2 changed files with 2 additions and 2 deletions

View file

@ -2003,7 +2003,7 @@ void DivEngine::registerSystems() {
); );
sysDefs[DIV_SYSTEM_GBA_DMA]=new DivSysDef( sysDefs[DIV_SYSTEM_GBA_DMA]=new DivSysDef(
"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 0, "Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 256,
"additional PCM FIFO channels in Game Boy Advance driven directly by its DMA hardware.", "additional PCM FIFO channels in Game Boy Advance driven directly by its DMA hardware.",
{"PCM 1", "PCM 2"}, {"PCM 1", "PCM 2"},
{"P1", "P2"}, {"P1", "P2"},

View file

@ -179,7 +179,7 @@ const char* insTypes[DIV_INS_MAX+1][3]={
{"PowerNoise (noise)",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE}, {"PowerNoise (noise)",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
{"PowerNoise (slope)",ICON_FUR_SAW,ICON_FUR_INS_POWERNOISE_SAW}, {"PowerNoise (slope)",ICON_FUR_SAW,ICON_FUR_INS_POWERNOISE_SAW},
{"Dave",ICON_FA_BAR_CHART,ICON_FUR_INS_DAVE}, {"Dave",ICON_FA_BAR_CHART,ICON_FUR_INS_DAVE},
{"Game Boy Advance DMA",ICON_FA_VOLUME_UP,ICON_FA_QUESTION}, // TODO {"Game Boy Advance DMA",ICON_FA_GAMEPAD,ICON_FA_QUESTION}, // TODO
{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION} {NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
}; };