Define wave height and change icon for GBA DMA
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2 changed files with 2 additions and 2 deletions
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@ -2003,7 +2003,7 @@ void DivEngine::registerSystems() {
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);
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sysDefs[DIV_SYSTEM_GBA_DMA]=new DivSysDef(
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"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 0,
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"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 256,
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"additional PCM FIFO channels in Game Boy Advance driven directly by its DMA hardware.",
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{"PCM 1", "PCM 2"},
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{"P1", "P2"},
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