Define wave height and change icon for GBA DMA

This commit is contained in:
Natt Akuma 2024-01-12 21:28:07 +07:00
parent f3705fb435
commit 3cd8350981
2 changed files with 2 additions and 2 deletions

View file

@ -2003,7 +2003,7 @@ void DivEngine::registerSystems() {
);
sysDefs[DIV_SYSTEM_GBA_DMA]=new DivSysDef(
"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 0,
"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 256,
"additional PCM FIFO channels in Game Boy Advance driven directly by its DMA hardware.",
{"PCM 1", "PCM 2"},
{"P1", "P2"},